Hi, > > Hmmm I've tried the standard Unix version of fMSX.. It compiled okay but > > said it couldn't open a window in X-Window... > The colour depth of fMSX is fixed at compilation time. Does the colour depth > (BPP) specified in the fMSX Makefile match the colour depth of your X server?
That was the problem... Thanks ! I still can't get it to run at the right speed yet though.. Without parameters it runs way too fast and with them (-sync 25 -uperiod 2) it runs too slow.. Still it's cool to play Solid Snake on a Playstation 2 :) > > From what I've heard mini-GL > > comes in the form of Mesa which isn't too optimised yet for the PS2 > > hardware.... The main 300 Mhz CPU isn't too powerfull (about 200-300 Mhz > > Pentium with gcc compiled standard stuff).. The power lies in the Video > > Units (VU ?) which can do video related mathematics very quickly.. If they > > aren't used an Open-GL implementation doesn't really make sense IMHO.. > The VU are the vector units. Since openMSX doesn't do tricky vector stuff > (just quads specified using 2D integer coordinates), you won't miss them. > However, support for accelerated texture mapping is necessary for decent > performance. Couldn't compile openMSX because of some 'sstream' thingy not being available. LibXML 2.x was installed... > But even if GL won't work, you can always try SDL. The PS2 has a very fast bus > and RAM, so SDL should be able to push its pixels to VRAM in little time. SDL works quite okay on the PS2 normally.. Didn't play with the Open-GL stuff yet.. Grtzzzz Roel.. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html