I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the 
new UT2003 demo .

When i look in the Xfree86.0.log the kernel and the glx module are loaded 
correctly .

But when i try to start the UT2003 demo the program exits and gives an error 
message :

open /dev/dsp: Device or resource busy
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display  " :0.0" .
OpenGL renderer relies on DXTC/S3TC support .

I get the impression that the program is asking for something that my "TNT2 " 
card is not supporting , or could there be something missing in my libs ?

I am running Mandrake 8.2  on a PIII  1GHz with a RIVA TNT2 64 vid. card and 
the NVIDIA driver 1.0-3132


The UT2003demo log file :

Uninitialized: Log file open, Sun Sep 22 13:57:53 2002
Uninitialized: Initializing file manager
Init: Name subsystem initialized
Log: Your locale: [ISO-8859-1].

Init: Version: 1077 (120.28)
Init: Compiled: Sep 13 2002 18:19:44
Init: Command line:
Init: Base directory: /usr/local/games/ut2003_demo/System/
Init: Character set: Unicode
Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31]
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=996.831740 MHz
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Detected 0 joysticks
Init: SDLClient initialized.
Log: Bound to OpenGLDrv.so
Init: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: jugg.ka
Log: (Karma): Finished Creating MeAssetDB (2 Assets).
Log: LoadMap: Entry
Log: Bound to XGame.so
Log: Bound to IpDrv.so
Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
Log: Bound to Fire.so
Warning: Missing Class Class Editor.TransBuffer
Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA
Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA
Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA
Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 
16777503.380377...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: 0 ANTIPORTALS
Log: Browse: 
NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
Log: LoadMap: 
NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
Log: (Karma): Initialising Karma for Level.
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 15389->15350; refs: 149451
Log: Game class is 'CinematicGame'
Log: Level is Level NvidiaLogo.myLevel
Warning: Paths may not be valid.
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 
16777504.354440...
ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
ScriptLog: Base Mutator is NvidiaLogo.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: 0 ANTIPORTALS
Log: Created and initialized a new SDL viewport.
Log: Bound to XInterface.so
Log: Bound to UWeb.so
Log: Bound to ALAudio.so
Init: ALAudio: no OpenAL devices found.
Error: Audio initialization failed.
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer
Log: CinematicPlayer got player SDLViewport
Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track
Log: No ScoreBoardType specified in GameInfo
Init: Input system initialized for SDLViewport
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : RIVA TNT2/AGP/SSE
Init: GL_VERSION    : 1.3.1 NVIDIA 31.23
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_ARB_multitexture
Init: C32 RGB888 Z24 S8
Critical: OpenGL renderer relies on DXTC/S3TC support.
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002


Thanks for any ideas ,

 Bart.

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