I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the new UT2003 demo .
When i look in the Xfree86.0.log the kernel and the glx module are loaded correctly . But when i try to start the UT2003 demo the program exits and gives an error message : open /dev/dsp: Device or resource busy Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display " :0.0" . OpenGL renderer relies on DXTC/S3TC support . I get the impression that the program is asking for something that my "TNT2 " card is not supporting , or could there be something missing in my libs ? I am running Mandrake 8.2 on a PIII 1GHz with a RIVA TNT2 64 vid. card and the NVIDIA driver 1.0-3132 The UT2003demo log file : Uninitialized: Log file open, Sun Sep 22 13:57:53 2002 Uninitialized: Initializing file manager Init: Name subsystem initialized Log: Your locale: [ISO-8859-1]. Init: Version: 1077 (120.28) Init: Compiled: Sep 13 2002 18:19:44 Init: Command line: Init: Base directory: /usr/local/games/ut2003_demo/System/ Init: Character set: Unicode Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31] Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=996.831740 MHz Init: Unreal engine initialized Log: Bound to SDLDrv.so Init: Detected 0 joysticks Init: SDLClient initialized. Log: Bound to OpenGLDrv.so Init: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Loading: jugg.ka Log: (Karma): Finished Creating MeAssetDB (2 Assets). Log: LoadMap: Entry Log: Bound to XGame.so Log: Bound to IpDrv.so Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Log: Bound to Fire.so Warning: Missing Class Class Editor.TransBuffer Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Game class is 'GameInfo' Log: Level is Level Entry.myLevel Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 16777503.380377... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: LoadMap: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: (Karma): Initialising Karma for Level. Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 15389->15350; refs: 149451 Log: Game class is 'CinematicGame' Log: Level is Level NvidiaLogo.myLevel Warning: Paths may not be valid. Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 16777504.354440... ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base Mutator is NvidiaLogo.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Created and initialized a new SDL viewport. Log: Bound to XInterface.so Log: Bound to UWeb.so Log: Bound to ALAudio.so Init: ALAudio: no OpenAL devices found. Error: Audio initialization failed. ScriptLog: Team 255 ScriptLog: Login: Player Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer Log: CinematicPlayer got player SDLViewport Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track Log: No ScoreBoardType specified in GameInfo Init: Input system initialized for SDLViewport Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : RIVA TNT2/AGP/SSE Init: GL_VERSION : 1.3.1 NVIDIA 31.23 Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_NV_texture_env_combine4 Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_ARB_multitexture Init: C32 RGB888 Z24 S8 Critical: OpenGL renderer relies on DXTC/S3TC support. Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Exit: Exiting. Log: Waiting for file streaming thread to finish... Uninitialized: Name subsystem shut down Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002 Thanks for any ideas , Bart.
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