On Fri, 31 Dec 1999, Axalon Bloodstone wrote: > In a console run "gears" and then "glx gears" and you should see the > improvement. > then read the code for gears and go. . .ohhhhhhh my god. . .when you realize that some dude took the time to figure out how to build each gear using calls to glBegin(GL_QUADS|GL_QUAD_STRIP) (yah i kno you cant call that but for simplicity eh?). . .definitely worthy of props. . .
- [newbie] OpenGL and Xfree86 Cyril
- Re: [newbie] OpenGL and Xfree86 Seung-woo Nam
- Re: [newbie] OpenGL and Xfree86 John Aldrich
- Re: [newbie] OpenGL and Xfree86 Hidong Kim
- Re: [newbie] OpenGL and Xfree86 Seth Gibson
- Re: Re: [newbie] OpenGL and Xfree86 MichaelMeding
- Re: Re: [newbie] OpenGL and Xfree86 Seth Gibson
- Re: [newbie] OpenGL and Xfree86 Axalon Bloodstone
- Seth Gibson