Thanks Nathan,
I guess on 6.3v2 I'm out of luck then.

R

On Fri, Jun 15, 2012 at 4:43 PM, Nathan Rusch <[email protected]>wrote:

>   From the 6.3v8 release notes:
>
> "A new preference has been added to suppress unwanted channels
> (Preferences > Script IO > Suppress bad channels). When enabled, any
> channels that are not referenced in the script are discarded when the
> script is saved."
>
> Note that you must enable it before loading scripts for it to take effect.
>
> -Nathan
>
>
>  *From:* Ryan O'Phelan <[email protected]>
> *Sent:* Friday, June 15, 2012 1:06 PM
> *To:* Nuke user discussion <[email protected]>
> *Subject:* [Nuke-users] remove unused channels
>
> Hey guys,
> Do you guys know of a script to remove unused channels?
> I'm finding myself with a comp where over time  I've attached (via
> shuffleCopy) a few different Read nodes to the same layers.
> As a result, I have more than 4 channels attached to layers, even though
> they are not represented in the read sources themselves.
>
> It would be great to just wipe out the channels that don't really exist.
> Otherwise, I can just create those Shuffle Copy nodes again.
>
>  bumpNormals.red
> bumpNormals.green
> bumpNormals.blue
> bumpNormals.alpha
> bumpNormals.r
> bumpNormals.g
> bumpNormals.someOtherChannelName
> bumpNormals.a
>
>
> Win7 x64 Nuke 6.3
>
>
> Thanks!
> Ryan
>
>
>
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