Thanks Nathan, I guess on 6.3v2 I'm out of luck then. R
On Fri, Jun 15, 2012 at 4:43 PM, Nathan Rusch <[email protected]>wrote: > From the 6.3v8 release notes: > > "A new preference has been added to suppress unwanted channels > (Preferences > Script IO > Suppress bad channels). When enabled, any > channels that are not referenced in the script are discarded when the > script is saved." > > Note that you must enable it before loading scripts for it to take effect. > > -Nathan > > > *From:* Ryan O'Phelan <[email protected]> > *Sent:* Friday, June 15, 2012 1:06 PM > *To:* Nuke user discussion <[email protected]> > *Subject:* [Nuke-users] remove unused channels > > Hey guys, > Do you guys know of a script to remove unused channels? > I'm finding myself with a comp where over time I've attached (via > shuffleCopy) a few different Read nodes to the same layers. > As a result, I have more than 4 channels attached to layers, even though > they are not represented in the read sources themselves. > > It would be great to just wipe out the channels that don't really exist. > Otherwise, I can just create those Shuffle Copy nodes again. > > bumpNormals.red > bumpNormals.green > bumpNormals.blue > bumpNormals.alpha > bumpNormals.r > bumpNormals.g > bumpNormals.someOtherChannelName > bumpNormals.a > > > Win7 x64 Nuke 6.3 > > > Thanks! > Ryan > > > > ------------------------------ > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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