Maybe they are being used in the script somewhere. In which case they wont get 
stripped.
I spent a good few hours cleaning up a script the other day to find I had a 
read node in it that was adding back the corrupted channels every time I saved. 
(pre 6.3v8)

 
Howard



>________________________________
> From: Ryan O'Phelan <[email protected]>
>To: Nuke user discussion <[email protected]> 
>Sent: Monday, 18 June 2012, 13:35
>Subject: Re: [Nuke-users] remove unused channels
> 
>
>Strangely, those channels pop up again after setting them to none. I think my 
>only solution is to either delete all channels past the first four via script, 
>or just remake all of the shuffle copy nodes, which would probably be the best 
>situation.  
>Thanks for the help,
>Ryan
>On Jun 16, 2012 1:26 AM, "Michael Garrett" <[email protected]> wrote:
>
>Prior to the pesky "virus" channels like redguard for which the 6.3v8 solution 
>is aimed, I've found I've always been able to remove unused channels (even 
>beyond the standard four in a layer) by making sure no node pulldown menu is 
>referring to that channel (assuming it's not in the file read in by the Read 
>node either), then restart Nuke and you should find it's not in any channel 
>dropdown list any more.
>>
>>
>>If that doesn't do it, another possibility is that you have exported a gizmo 
>>referring to some channel you don't need, and when you create the gizmo it's 
>>dynamically adding the channels back to the script.
>>
>>
>>
>>Michael
>>
>>
>>
>>
>>
>>On 15 June 2012 15:07, Ryan O'Phelan <[email protected]> wrote:
>>
>>Thanks Nathan,
>>>I guess on 6.3v2 I'm out of luck then. 
>>>
>>>R
>>>
>>>
>>>On Fri, Jun 15, 2012 at 4:43 PM, Nathan Rusch <[email protected]> 
>>>wrote:
>>>
>>>From the 6.3v8 release notes:
>>>> 
>>>>"A new preference has been added to suppress unwanted channels (Preferences 
> Script IO > Suppress bad channels). When enabled, any channels that are 
not referenced in the script are discarded when the script is saved."
>>>> 
>>>>Note that you must enable it before loading scripts for it to take 
effect.
>>>> 
>>>>-Nathan
>>>>
>>>> 
>>>>From: Ryan O'Phelan 
>>>>Sent: Friday, June 15, 2012 1:06 PM
>>>>To: Nuke user discussion 
>>>>Subject: [Nuke-users] remove unused channels
>>>>  Hey 
guys,  
>>>>Do you guys know of a script to remove unused channels? 
>>>>I'm finding myself with a comp where over time  I've attached (via 
shuffleCopy) a few different Read nodes to the same layers. 
>>>>As a result, I have more than 4 channels attached to layers, even though 
they are not represented in the read sources themselves. 
>>>> 
>>>>It would be great to just wipe out the channels that don't really exist. 
>>>>Otherwise, I can just create those Shuffle Copy nodes again. 
>>>> 
>>>>bumpNormals.red
>>>>bumpNormals.green
>>>>bumpNormals.blue
>>>>bumpNormals.alpha
>>>>bumpNormals.r
>>>>bumpNormals.g
>>>>bumpNormals.someOtherChannelName
>>>>bumpNormals.a
>>>> 
>>>> 
>>>>Win7 x64 Nuke 6.3
>>>> 
>>>> 
>>>>Thanks!
>>>>Ryan
>>>> 
>>>> 
>>>>________________________________
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list
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>>>
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>>
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