Strangely, those channels pop up again after setting them to none. I think
my only solution is to either delete all channels past the first four via
script, or just remake all of the shuffle copy nodes, which would probably
be the best situation.

Thanks for the help,
Ryan
On Jun 16, 2012 1:26 AM, "Michael Garrett" <[email protected]> wrote:

> Prior to the pesky "virus" channels like redguard for which the 6.3v8
> solution is aimed, I've found I've always been able to remove unused
> channels (even beyond the standard four in a layer) by making sure no node
> pulldown menu is referring to that channel (assuming it's not in the file
> read in by the Read node either), then restart Nuke and you should find
> it's not in any channel dropdown list any more.
>
> If that doesn't do it, another possibility is that you have exported a
> gizmo referring to some channel you don't need, and when you create the
> gizmo it's dynamically adding the channels back to the script.
>
> Michael
>
>
>
> On 15 June 2012 15:07, Ryan O'Phelan <[email protected]> wrote:
>
>> Thanks Nathan,
>> I guess on 6.3v2 I'm out of luck then.
>>
>> R
>>
>> On Fri, Jun 15, 2012 at 4:43 PM, Nathan Rusch 
>> <[email protected]>wrote:
>>
>>>   From the 6.3v8 release notes:
>>>
>>> "A new preference has been added to suppress unwanted channels
>>> (Preferences > Script IO > Suppress bad channels). When enabled, any
>>> channels that are not referenced in the script are discarded when the
>>> script is saved."
>>>
>>> Note that you must enable it before loading scripts for it to take
>>> effect.
>>>
>>> -Nathan
>>>
>>>
>>>  *From:* Ryan O'Phelan <[email protected]>
>>> *Sent:* Friday, June 15, 2012 1:06 PM
>>> *To:* Nuke user discussion <[email protected]>
>>> *Subject:* [Nuke-users] remove unused channels
>>>
>>> Hey guys,
>>> Do you guys know of a script to remove unused channels?
>>> I'm finding myself with a comp where over time  I've attached (via
>>> shuffleCopy) a few different Read nodes to the same layers.
>>> As a result, I have more than 4 channels attached to layers, even though
>>> they are not represented in the read sources themselves.
>>>
>>> It would be great to just wipe out the channels that don't really exist.
>>> Otherwise, I can just create those Shuffle Copy nodes again.
>>>
>>>  bumpNormals.red
>>> bumpNormals.green
>>> bumpNormals.blue
>>> bumpNormals.alpha
>>> bumpNormals.r
>>> bumpNormals.g
>>> bumpNormals.someOtherChannelName
>>> bumpNormals.a
>>>
>>>
>>> Win7 x64 Nuke 6.3
>>>
>>>
>>> Thanks!
>>> Ryan
>>>
>>>
>>>
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>>
>>
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