Frank, THANK YOU! Next step - turn the rendered output into forward.u and forward.v channels to pipe into an IDistort node for realistic heat distortion.
On Wed, Sep 19, 2012 at 7:11 PM, Frank Rueter <[email protected]> wrote: > Yes, it's the rate channel knob you're after. just make sure your texture > has a reset bounding box or things are offset (bug): > > set cut_paste_input [stack 0] > version 7.0 v1b38 > push $cut_paste_input > Radial { > area {512 315 1536 945} > softness 0.445 > name Radial1 > selected true > xpos -39 > ypos -536 > } > Crop { > box {0 0 2048 1260} > name Crop2 > selected true > xpos -39 > ypos -512 > } > Card2 { > display textured+lines > rows 10 > columns 10 > control_points {3 3 3 6 > > 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 > 0} 0 {0 0 0} > 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 > 0} 0 {0 0 0} 0 {0.5 0 0} > 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 > 0} 0 {1 0 0} > 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {0 0.5 0} > 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} > 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} > 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {1 0.5 0} > 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 > 0} 0 {0 1 0} > 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 > -0.1666666865 0} 0 {0.5 1 0} > 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 > 0} 0 {1 1 0} } > name Card1 > selected true > xpos -39 > ypos -466 > } > set N9a65b530 [stack 0] > push 0 > ParticleEmitter { > inputs 2 > rate 30 > selection_threshhold 0.415 > rate_channel rgba.alpha > name ParticleEmitter1 > selected true > xpos -39 > ypos -386 > } > push $N9a65b530 > Scene { > inputs 2 > name Scene1 > selected true > xpos 111 > ypos -407 > > } > > > > > On 9/20/12 1:41 PM, Ned Wilson wrote: > >> Is this possible? Or from an image/alpha channel? >> ______________________________**_________________ >> Nuke-users mailing list >> [email protected].**co.uk<[email protected]>, >> http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> >> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >> >> >> > ______________________________**_________________ > Nuke-users mailing list > [email protected].**co.uk<[email protected]>, > http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> > http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >
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