it doesn't?
there is something coming through:

set cut_paste_input [stack 0]
version 6.3 v8
Camera2 {
 inputs 0
 translate {0.2599999905 0.3549999893 0.6179999709}
 focal 32.4
 name Camera1
 selected true
 xpos -463
 ypos -61
}
push $cut_paste_input
Card2 {
 translate {0 1.52552758e-07 -1.36500001}
 rotate {-90 0 0}
 control_points {3 3 3 6

1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} }
 name Card1
 selected true
 xpos -353
 ypos -177
}
push 0
ParticleEmitter {
 inputs 2
 lifetime 100
 velocity 0.02
 velocity_variation 1
 size_variation 1
 name ParticleEmitter1
 selected true
 xpos -353
 ypos -116
}
push 0
ScanlineRender {
 inputs 3
 output_motion_vectors_type accurate
 name ScanlineRender1
 selected true
 xpos -353
 ypos -40
}
Blur {
 channels motion
 size 100
 name Blur1
 selected true
 xpos -353
 ypos -16
}
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -183
 ypos -103
}
Copy {
 inputs 2
 channels motion
 name Copy1
 selected true
 xpos -183
 ypos -22
}
IDistort {
 uv forward
 name IDistort1
 selected true
 xpos -183
 ypos 156
}

On 9/21/12 8:04 PM, Howard Jones wrote:
I think he means that Nuke doesn't give motion vectors for particles.
Howard

    ------------------------------------------------------------------------
    *From:* Frank Rueter <[email protected]>
    *To:* [email protected]
    *Sent:* Friday, 21 September 2012, 0:08
    *Subject:* Re: [Nuke-users] Particles emitted from a Roto spline...

    Not sure what you mean by "turning the rendered output into uv".
    Shuffle node?


    On 9/21/12 7:32 AM, Ned Wilson wrote:
    Frank,

    THANK YOU! Next step - turn the rendered output into forward.u
    and forward.v channels to pipe into an IDistort node for
    realistic heat distortion.

    On Wed, Sep 19, 2012 at 7:11 PM, Frank Rueter
    <[email protected] <mailto:[email protected]>> wrote:

        Yes, it's the rate channel knob you're after. just make sure
        your texture has a reset bounding box or things are offset (bug):

        set cut_paste_input [stack 0]
        version 7.0 v1b38
        push $cut_paste_input
        Radial {
        area {512 315 1536 945}
        softness 0.445
        name Radial1
        selected true
        xpos -39
        ypos -536
        }
        Crop {
        box {0 0 2048 1260}
        name Crop2
        selected true
        xpos -39
        ypos -512
        }
        Card2 {
        display textured+lines
        rows 10
        columns 10
        control_points {3 3 3 6

        1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0
        0.1666666865 0} 0 {0 0 0} 0 {0 0 0}
        1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
        0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
        1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0
        0.1666666865 0} 0 {0 0 0} 0 {1 0 0}
        1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716
        0} 0 {0 -0.1666666716 0} 0 {0 0.5 0}
        1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
        0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
        1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716
        0} 0 {0 -0.1666666716 0} 0 {1 0.5 0}
        1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
        -0.1666666865 0} 0 {0 1 0}
        1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0
        0} 0 {0 -0.1666666865 0} 0 {0.5 1 0}
        1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
        -0.1666666865 0} 0 {1 1 0} }
        name Card1
        selected true
        xpos -39
        ypos -466
        }
        set N9a65b530 [stack 0]
        push 0
        ParticleEmitter {
        inputs 2
        rate 30
        selection_threshhold 0.415
        rate_channel rgba.alpha
        name ParticleEmitter1
        selected true
        xpos -39
        ypos -386
        }
        push $N9a65b530
        Scene {
        inputs 2
        name Scene1
        selected true
        xpos 111
        ypos -407

        }




        On 9/20/12 1:41 PM, Ned Wilson wrote:

            Is this possible? Or from an image/alpha channel?
            _______________________________________________
            Nuke-users mailing list
            [email protected]
            <mailto:[email protected]>,
            http://forums.thefoundry.co.uk/
            http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



        _______________________________________________
        Nuke-users mailing list
        [email protected]
        <mailto:[email protected]>,
        http://forums.thefoundry.co.uk/
        http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




    _______________________________________________
    Nuke-users mailing list
    [email protected]  
<mailto:[email protected]>,http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


    _______________________________________________
    Nuke-users mailing list
    [email protected]
    <mailto:[email protected]>,
    http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to