it doesn't?
there is something coming through:
set cut_paste_input [stack 0]
version 6.3 v8
Camera2 {
inputs 0
translate {0.2599999905 0.3549999893 0.6179999709}
focal 32.4
name Camera1
selected true
xpos -463
ypos -61
}
push $cut_paste_input
Card2 {
translate {0 1.52552758e-07 -1.36500001}
rotate {-90 0 0}
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0
0 0} 0 {0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0
0 0} 0 {1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716
0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {1 1 0} }
name Card1
selected true
xpos -353
ypos -177
}
push 0
ParticleEmitter {
inputs 2
lifetime 100
velocity 0.02
velocity_variation 1
size_variation 1
name ParticleEmitter1
selected true
xpos -353
ypos -116
}
push 0
ScanlineRender {
inputs 3
output_motion_vectors_type accurate
name ScanlineRender1
selected true
xpos -353
ypos -40
}
Blur {
channels motion
size 100
name Blur1
selected true
xpos -353
ypos -16
}
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos -183
ypos -103
}
Copy {
inputs 2
channels motion
name Copy1
selected true
xpos -183
ypos -22
}
IDistort {
uv forward
name IDistort1
selected true
xpos -183
ypos 156
}
On 9/21/12 8:04 PM, Howard Jones wrote:
I think he means that Nuke doesn't give motion vectors for particles.
Howard
------------------------------------------------------------------------
*From:* Frank Rueter <[email protected]>
*To:* [email protected]
*Sent:* Friday, 21 September 2012, 0:08
*Subject:* Re: [Nuke-users] Particles emitted from a Roto spline...
Not sure what you mean by "turning the rendered output into uv".
Shuffle node?
On 9/21/12 7:32 AM, Ned Wilson wrote:
Frank,
THANK YOU! Next step - turn the rendered output into forward.u
and forward.v channels to pipe into an IDistort node for
realistic heat distortion.
On Wed, Sep 19, 2012 at 7:11 PM, Frank Rueter
<[email protected] <mailto:[email protected]>> wrote:
Yes, it's the rate channel knob you're after. just make sure
your texture has a reset bounding box or things are offset (bug):
set cut_paste_input [stack 0]
version 7.0 v1b38
push $cut_paste_input
Radial {
area {512 315 1536 945}
softness 0.445
name Radial1
selected true
xpos -39
ypos -536
}
Crop {
box {0 0 2048 1260}
name Crop2
selected true
xpos -39
ypos -512
}
Card2 {
display textured+lines
rows 10
columns 10
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0
0.1666666865 0} 0 {0 0 0} 0 {0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0
0.1666666865 0} 0 {0 0 0} 0 {1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716
0} 0 {0 -0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716
0} 0 {0 -0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0
0} 0 {0 -0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {1 1 0} }
name Card1
selected true
xpos -39
ypos -466
}
set N9a65b530 [stack 0]
push 0
ParticleEmitter {
inputs 2
rate 30
selection_threshhold 0.415
rate_channel rgba.alpha
name ParticleEmitter1
selected true
xpos -39
ypos -386
}
push $N9a65b530
Scene {
inputs 2
name Scene1
selected true
xpos 111
ypos -407
}
On 9/20/12 1:41 PM, Ned Wilson wrote:
Is this possible? Or from an image/alpha channel?
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