I see what it was - I used a default camera ie NO camera, and if you do that
there are no motion vectors but you do get RGBA
However you do get them once a camera is placed there (same position).
You also get a different depth result, point and normals. That is with your
script and the camera off or not attached you just get the geo, not the
particles
Dont know if that is a bug or not
Howard
>________________________________
> From: Howard Jones <[email protected]>
>To: Nuke user discussion <[email protected]>
>Sent: Saturday, 22 September 2012, 9:29
>Subject: Re: [Nuke-users] Particles emitted from a Roto spline...
>
>
>I'm going to have another look. I thought nothing was, and in your script I
>had nothing
>But I think something is up, as it is supposed to.
>
>Howard
>
>On 22 Sep 2012, at 04:13, Frank Rueter <[email protected]> wrote:
>
>
>it doesn't?
>>there is something coming through:
>>
>>set cut_paste_input [stack 0]
>>version 6.3 v8
>>Camera2 {
>> inputs 0
>> translate {0.2599999905 0.3549999893 0.6179999709}
>> focal 32.4
>> name Camera1
>> selected true
>> xpos -463
>> ypos -61
>>}
>>push $cut_paste_input
>>Card2 {
>> translate {0 1.52552758e-07 -1.36500001}
>> rotate {-90 0 0}
>> control_points {3 3 3 6
>>
>>1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0}
0 {0 0 0} 0 {0 0 0}
>>1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
>>1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0}
0 {0 0 0} 0 {1 0 0}
>>1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0
{0 -0.1666666716 0} 0 {0 0.5 0}
>>1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
>>1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0
{0 -0.1666666716 0} 0 {1 0.5 0}
>>1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0 1 0}
>>1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0
{0 -0.1666666865 0} 0 {0.5 1 0}
>>1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {1 1 0} }
>> name Card1
>> selected true
>> xpos -353
>> ypos -177
>>}
>>push 0
>>ParticleEmitter {
>> inputs 2
>> lifetime 100
>> velocity 0.02
>> velocity_variation 1
>> size_variation 1
>> name ParticleEmitter1
>> selected true
>> xpos -353
>> ypos -116
>>}
>>push 0
>>ScanlineRender {
>> inputs 3
>> output_motion_vectors_type accurate
>> name ScanlineRender1
>> selected true
>> xpos -353
>> ypos -40
>>}
>>Blur {
>> channels motion
>> size 100
>> name Blur1
>> selected true
>> xpos -353
>> ypos -16
>>}
>>CheckerBoard2 {
>> inputs 0
>> name CheckerBoard1
>> selected true
>> xpos -183
>> ypos -103
>>}
>>Copy {
>> inputs 2
>> channels motion
>> name Copy1
>> selected true
>> xpos -183
>> ypos -22
>>}
>>IDistort {
>> uv forward
>> name IDistort1
>> selected true
>> xpos -183
>> ypos 156
>>}
>>
>>
>>On 9/21/12 8:04 PM, Howard Jones wrote:
>>
>>I think he means that Nuke doesn't give motion vectors for particles.
>>>
>>>
>>>Howard
>>>
>>>
>>>
>>>>________________________________
>>>> From: Frank Rueter <[email protected]>
>>>>To: [email protected]
>>>>Sent: Friday, 21 September 2012, 0:08
>>>>Subject: Re: [Nuke-users] Particles emitted from a Roto spline...
>>>>
>>>>
>>>>Not sure what you mean by "turning the rendered output into uv". Shuffle
>>>>node?
>>>>
>>>>
>>>>
>>>>On 9/21/12 7:32 AM, Ned Wilson wrote:
>>>>
>>>>Frank,
>>>>>
>>>>>THANK YOU! Next step - turn the rendered output
into forward.u and forward.v channels to pipe into
an IDistort node for realistic heat distortion.
>>>>>
>>>>>
>>>>>On Wed, Sep 19, 2012 at 7:11 PM, Frank Rueter <[email protected]>
>>>>>wrote:
>>>>>
>>>>>Yes, it's the rate channel knob you're after. just make sure your texture
>>>>>has a reset bounding box or things are offset (bug):
>>>>>>
>>>>>>set cut_paste_input [stack 0]
>>>>>>version 7.0 v1b38
>>>>>>push $cut_paste_input
>>>>>>Radial {
>>>>>>area {512 315 1536 945}
>>>>>>softness 0.445
>>>>>>name Radial1
>>>>>>selected true
>>>>>>xpos -39
>>>>>>ypos -536
>>>>>>}
>>>>>>Crop {
>>>>>>box {0 0 2048 1260}
>>>>>>name Crop2
>>>>>>selected true
>>>>>>xpos -39
>>>>>>ypos -512
>>>>>>}
>>>>>>Card2 {
>>>>>>display textured+lines
>>>>>>rows 10
>>>>>>columns 10
>>>>>>control_points {3 3 3 6
>>>>>>
>>>>>>1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0}
0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0}
>>>>>>1 {0 -0.5 0} 0 {0.1666666716 0 0} 0
{-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0
0 0} 0 {0.5 0 0}
>>>>>>1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0}
0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0}
>>>>>>1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0
{0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0
0.5 0}
>>>>>>1 {0 0 0} 0 {0.1666666716 0 0} 0
{-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0.5 0.5 0}
>>>>>>1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0
{0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1
0.5 0}
>>>>>>1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0}
0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0}
>>>>>>1 {0 0.5 0} 0 {0.1666666716 0 0} 0
{-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
>>>>>>1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0}
0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} }
>>>>>>name Card1
>>>>>>selected true
>>>>>>xpos -39
>>>>>>ypos -466
>>>>>>}
>>>>>>set N9a65b530 [stack 0]
>>>>>>push 0
>>>>>>ParticleEmitter {
>>>>>>inputs 2
>>>>>>rate 30
>>>>>>selection_threshhold 0.415
>>>>>>rate_channel rgba.alpha
>>>>>>name ParticleEmitter1
>>>>>>selected true
>>>>>>xpos -39
>>>>>>ypos -386
>>>>>>}
>>>>>>push $N9a65b530
>>>>>>Scene {
>>>>>>inputs 2
>>>>>>name Scene1
>>>>>>selected true
>>>>>>xpos 111
>>>>>>ypos -407
>>>>>>
>>>>>>}
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>On 9/20/12 1:41 PM, Ned Wilson wrote:
>>>>>>
>>>>>>Is this possible? Or from an image/alpha channel?
>>>>>>>
_______________________________________________
>>>>>>>Nuke-users mailing list
>>>>>>>[email protected], http://forums.thefoundry.co.uk/
>>>>>>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>_______________________________________________
>>>>>>Nuke-users mailing list
>>>>>>[email protected], http://forums.thefoundry.co.uk/
>>>>>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>_______________________________________________
Nuke-users mailing list [email protected],
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>>_______________________________________________
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>>>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>>
>>>
>>>
>>>_______________________________________________
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http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>_______________________________________________
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>[email protected], http://forums.thefoundry.co.uk/
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