Not sure what you mean by "turning the rendered output into uv". Shuffle node?

On 9/21/12 7:32 AM, Ned Wilson wrote:
Frank,

THANK YOU! Next step - turn the rendered output into forward.u and forward.v channels to pipe into an IDistort node for realistic heat distortion.

On Wed, Sep 19, 2012 at 7:11 PM, Frank Rueter <[email protected] <mailto:[email protected]>> wrote:

    Yes, it's the rate channel knob you're after. just make sure your
    texture has a reset bounding box or things are offset (bug):

    set cut_paste_input [stack 0]
    version 7.0 v1b38
    push $cut_paste_input
    Radial {
    area {512 315 1536 <tel:512%20315%201536> 945}
    softness 0.445
    name Radial1
    selected true
    xpos -39
    ypos -536
    }
    Crop {
    box {0 0 2048 1260}
    name Crop2
    selected true
    xpos -39
    ypos -512
    }
    Card2 {
    display textured+lines
    rows 10
    columns 10
    control_points {3 3 3 6

    1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865
    0} 0 {0 0 0} 0 {0 0 0}
    1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
    0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
    1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865
    0} 0 {0 0 0} 0 {1 0 0}
    1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0
    {0 -0.1666666716 0} 0 {0 0.5 0}
    1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
    0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
    1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0
    {0 -0.1666666716 0} 0 {1 0.5 0}
    1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
    -0.1666666865 0} 0 {0 1 0}
    1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0
    {0 -0.1666666865 0} 0 {0.5 1 0}
    1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
    -0.1666666865 0} 0 {1 1 0} }
    name Card1
    selected true
    xpos -39
    ypos -466
    }
    set N9a65b530 [stack 0]
    push 0
    ParticleEmitter {
    inputs 2
    rate 30
    selection_threshhold 0.415
    rate_channel rgba.alpha
    name ParticleEmitter1
    selected true
    xpos -39
    ypos -386
    }
    push $N9a65b530
    Scene {
    inputs 2
    name Scene1
    selected true
    xpos 111
    ypos -407

    }




    On 9/20/12 1:41 PM, Ned Wilson wrote:

        Is this possible? Or from an image/alpha channel?
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