I'm going to have another look. I thought nothing was, and in your script I had 
nothing
But I think something is up, as it is supposed to. 

Howard

On 22 Sep 2012, at 04:13, Frank Rueter <[email protected]> wrote:

> it doesn't?
> there is something coming through:
> 
> set cut_paste_input [stack 0]
> version 6.3 v8
> Camera2 {
>  inputs 0
>  translate {0.2599999905 0.3549999893 0.6179999709}
>  focal 32.4
>  name Camera1
>  selected true
>  xpos -463
>  ypos -61
> }
> push $cut_paste_input
> Card2 {
>  translate {0 1.52552758e-07 -1.36500001}
>  rotate {-90 0 0}
>  control_points {3 3 3 6 
> 
> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 
> 0 {0 0 0} 
> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 
> 0 {0 0 0} 0 {0.5 0 0} 
> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 
> 0 {1 0 0} 
> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
> -0.1666666716 0} 0 {0 0.5 0} 
> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 
> {0 -0.1666666716 0} 0 {0.5 0.5 0} 
> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
> -0.1666666716 0} 0 {1 0.5 0} 
> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 
> 0 {0 1 0} 
> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
> -0.1666666865 0} 0 {0.5 1 0} 
> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 
> 0 {1 1 0} }
>  name Card1
>  selected true
>  xpos -353
>  ypos -177
> }
> push 0
> ParticleEmitter {
>  inputs 2
>  lifetime 100
>  velocity 0.02
>  velocity_variation 1
>  size_variation 1
>  name ParticleEmitter1
>  selected true
>  xpos -353
>  ypos -116
> }
> push 0
> ScanlineRender {
>  inputs 3
>  output_motion_vectors_type accurate
>  name ScanlineRender1
>  selected true
>  xpos -353
>  ypos -40
> }
> Blur {
>  channels motion
>  size 100
>  name Blur1
>  selected true
>  xpos -353
>  ypos -16
> }
> CheckerBoard2 {
>  inputs 0
>  name CheckerBoard1
>  selected true
>  xpos -183
>  ypos -103
> }
> Copy {
>  inputs 2
>  channels motion
>  name Copy1
>  selected true
>  xpos -183
>  ypos -22
> }
> IDistort {
>  uv forward
>  name IDistort1
>  selected true
>  xpos -183
>  ypos 156
> }
> 
> On 9/21/12 8:04 PM, Howard Jones wrote:
>> I think he means that Nuke doesn't give motion vectors for particles.
>>  
>> Howard
>> 
>> From: Frank Rueter <[email protected]>
>> To: [email protected] 
>> Sent: Friday, 21 September 2012, 0:08
>> Subject: Re: [Nuke-users] Particles emitted from a Roto spline...
>> 
>> Not sure what you mean by "turning the rendered output into uv". Shuffle 
>> node?
>> 
>> 
>> On 9/21/12 7:32 AM, Ned Wilson wrote:
>>> Frank,
>>> 
>>> THANK YOU! Next step - turn the rendered output into forward.u and 
>>> forward.v channels to pipe into an IDistort node for realistic heat 
>>> distortion.
>>> 
>>> On Wed, Sep 19, 2012 at 7:11 PM, Frank Rueter <[email protected]> wrote:
>>> Yes, it's the rate channel knob you're after. just make sure your texture 
>>> has a reset bounding box or things are offset (bug):
>>> 
>>> set cut_paste_input [stack 0]
>>> version 7.0 v1b38
>>> push $cut_paste_input
>>> Radial {
>>> area {512 315 1536 945}
>>> softness 0.445
>>> name Radial1
>>> selected true
>>> xpos -39
>>> ypos -536
>>> }
>>> Crop {
>>> box {0 0 2048 1260}
>>> name Crop2
>>> selected true
>>> xpos -39
>>> ypos -512
>>> }
>>> Card2 {
>>> display textured+lines
>>> rows 10
>>> columns 10
>>> control_points {3 3 3 6
>>> 
>>> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>>> 0} 0 {0 0 0}
>>> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 
>>> 0} 0 {0 0 0} 0 {0.5 0 0}
>>> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>>> 0} 0 {1 0 0}
>>> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
>>> -0.1666666716 0} 0 {0 0.5 0}
>>> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 
>>> {0 -0.1666666716 0} 0 {0.5 0.5 0}
>>> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
>>> -0.1666666716 0} 0 {1 0.5 0}
>>> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>>> 0} 0 {0 1 0}
>>> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
>>> -0.1666666865 0} 0 {0.5 1 0}
>>> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>>> 0} 0 {1 1 0} }
>>> name Card1
>>> selected true
>>> xpos -39
>>> ypos -466
>>> }
>>> set N9a65b530 [stack 0]
>>> push 0
>>> ParticleEmitter {
>>> inputs 2
>>> rate 30
>>> selection_threshhold 0.415
>>> rate_channel rgba.alpha
>>> name ParticleEmitter1
>>> selected true
>>> xpos -39
>>> ypos -386
>>> }
>>> push $N9a65b530
>>> Scene {
>>> inputs 2
>>> name Scene1
>>> selected true
>>> xpos 111
>>> ypos -407
>>> 
>>> }
>>> 
>>> 
>>> 
>>> 
>>> On 9/20/12 1:41 PM, Ned Wilson wrote:
>>> Is this possible? Or from an image/alpha channel?
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> 
>>> 
>>> 
>>> _______________________________________________
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>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> 
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>> Nuke-users mailing list
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>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> 
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
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