hey all

Being that I don't have Renderman install I can't test these things my self, so

If I had for example a cloud rendered with deep comp values could I

1. fly a nuke camera though it and see the changes in opacity and density as 
the camera passes though it

2. would there be a way in the 3D environment using the depth values to have 
the cloud represented as a 3D volume, similar to what a ppp can do for other 3d 
renders in nukes 3d environment ? Might have answered my own question "deep to 
points"?

-adam


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