Yep, that's exactly what I think aswell. I haven't tried it with volumetrics 
though, only with solid objects, which looked awful when rendered as 
pointcloud. Maybe you could get away visually with pretty simple volumetrics. 

Am 17.10.2012 um 09:25 schrieb adam jones:

> hey patrick
> 
> cheers for the reply, I was just thinking that aside from the volume / cloud 
> evolving and undulating  over time clouds could be rendered as a single frame 
> and camera independent from 3d and any camera move applied in nuke, hopefully 
> in time this is something that would be possible.
> 
> -adam
> 
> 
> On 17/10/2012, at 6:15 PM, Patrick Heinen wrote:
> 
>> Hi adam,
>> 
>> As you said you already answered your own question, "deepToPoints" gives you 
>> a pointcloud representation of your Deep files, similar to what 
>> "PositionToPoints" does.
>> What you mentioned under 1.) is theoretically possible, but rendering 
>> pointclouds in Nuke doesn't give a satisfying result yet.
>> 
>> Regards
>> Patrick
>> Am 17.10.2012 um 07:53 schrieb crunch fx:
>> 
>>> ?
>>> ?
>>> ?
>>> 
>>> 
>>> On 10/17/12, adam jones <[email protected]> wrote:
>>>> hey all
>>>> 
>>>> Being that I don't have Renderman install I can't test these things my 
>>>> self,
>>>> so
>>>> 
>>>> If I had for example a cloud rendered with deep comp values could I
>>>> 
>>>> 1. fly a nuke camera though it and see the changes in opacity and density 
>>>> as
>>>> the camera passes though it
>>>> 
>>>> 2. would there be a way in the 3D environment using the depth values to 
>>>> have
>>>> the cloud represented as a 3D volume, similar to what a ppp can do for 
>>>> other
>>>> 3d renders in nukes 3d environment ? Might have answered my own question
>>>> "deep to points"?
>>>> 
>>>> -adam
>>>> 
>>>> 
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