Bad news everyone, the points that you get with DeepToPoints get an alpha of 1. So no flying through clouds :( I think aswell that we would need voxel rendering to get nice results here...
cheers Patrick ----- Original Message ----- From: mar...@gmail.com To: nuke-users@support.thefoundry.co.uk Date: 18.10.2012 07:45:17 Subject: Re: Re: [Nuke-users] questions on Deep files and comping > I'm probably wrong, but don't we need voxel rendering to 'fill-out' the > point clouds into something that looks good? > > On 17 October 2012 21:50, <mailingli...@patrickheinen.com> wrote: > >> Hi Frank, >> >> yeah I tried that aswell, but at least for geometry, that doesn't seem to >> give me good results either for geometry. I'll try it for volumetrics as >> soon as I get my deep volumetrics to work here, as I'm working with Vray. >> >> >> ----- Original Message ----- >> From: fr...@beingfrank.info >> To: nuke-users@support.thefoundry.co.uk >> Date: 17.10.2012 10:20:37 >> Subject: Re: [Nuke-users] questions on Deep files and comping >> >> >> > you could turn your deep data into points (as you mentioned) then use >> > that to emit one particle per point. that way you may get more control >> > over render behaviour. >> > haven't tried it myself yet, just a thought. >> > >> > >> > On 10/17/12 8:41 PM, Patrick Heinen wrote: >> >> Yep, that's exactly what I think aswell. I haven't tried it with >> volumetrics though, only with solid objects, which looked awful when >> rendered as pointcloud. Maybe you could get away visually with pretty >> simple volumetrics. >> >> >> >> Am 17.10.2012 um 09:25 schrieb adam jones: >> >> >> >>> hey patrick >> >>> >> >>> cheers for the reply, I was just thinking that aside from the volume / >> cloud evolving and undulating over time clouds could be rendered as a >> single frame and camera independent from 3d and any camera move applied in >> nuke, hopefully in time this is something that would be possible. >> >>> >> >>> -adam >> >>> >> >>> >> >>> On 17/10/2012, at 6:15 PM, Patrick Heinen wrote: >> >>> >> >>>> Hi adam, >> >>>> >> >>>> As you said you already answered your own question, "deepToPoints" >> gives you a pointcloud representation of your Deep files, similar to what >> "PositionToPoints" does. >> >>>> What you mentioned under 1.) is theoretically possible, but rendering >> pointclouds in Nuke doesn't give a satisfying result yet. >> >>>> >> >>>> Regards >> >>>> Patrick >> >>>> Am 17.10.2012 um 07:53 schrieb crunch fx: >> >>>> >> >>>>> ? >> >>>>> ? >> >>>>> ? >> >>>>> >> >>>>> >> >>>>> On 10/17/12, adam jones <adam....@mac.com> wrote: >> >>>>>> hey all >> >>>>>> >> >>>>>> Being that I don't have Renderman install I can't test these things >> my self, >> >>>>>> so >> >>>>>> >> >>>>>> If I had for example a cloud rendered with deep comp values could I >> >>>>>> >> >>>>>> 1. fly a nuke camera though it and see the changes in opacity and >> density as >> >>>>>> the camera passes though it >> >>>>>> >> >>>>>> 2. would there be a way in the 3D environment using the depth >> values to have >> >>>>>> the cloud represented as a 3D volume, similar to what a ppp can do >> for other >> >>>>>> 3d renders in nukes 3d environment ? Might have answered my own >> question >> >>>>>> "deep to points"? >> >>>>>> >> >>>>>> -adam >> >>>>>> >> >>>>>> >> >>>>>> _______________________________________________ >> >>>>>> Nuke-users mailing list >> >>>>>> Nuke-users@support.thefoundry.co.uk, >> http://forums.thefoundry.co.uk/ >> >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >>>>>> >> >>>>> _______________________________________________ >> >>>>> Nuke-users mailing list >> >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >>>> _______________________________________________ >> >>>> Nuke-users mailing list >> >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >>> _______________________________________________ >> >>> Nuke-users mailing list >> >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> >> Nuke-users mailing list >> >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users