Bad news everyone, the points that you get with DeepToPoints get an alpha of 1. 
So no flying through clouds :(
I think aswell that we would need voxel rendering to get nice results here... 

cheers
Patrick

----- Original Message -----
From: mar...@gmail.com
To: nuke-users@support.thefoundry.co.uk
Date: 18.10.2012 07:45:17
Subject: Re: Re: [Nuke-users] questions on Deep files and comping


> I'm probably wrong, but don't we need voxel rendering to 'fill-out' the
> point clouds into something that looks good?
> 
> On 17 October 2012 21:50, <mailingli...@patrickheinen.com> wrote:
> 
>> Hi Frank,
>> 
>> yeah I tried that aswell, but at least for geometry, that doesn't seem to
>> give me good results either for geometry. I'll try it for volumetrics as
>> soon as I get my deep volumetrics to work here, as I'm working with Vray.
>> 
>> 
>> ----- Original Message -----
>> From: fr...@beingfrank.info
>> To: nuke-users@support.thefoundry.co.uk
>> Date: 17.10.2012 10:20:37
>> Subject: Re: [Nuke-users] questions on Deep files and comping
>> 
>> 
>> > you could turn your deep data into points (as you mentioned) then use
>> > that to emit one particle per point. that way you may get more control
>> > over render behaviour.
>> > haven't tried it myself yet, just a thought.
>> >
>> >
>> > On 10/17/12 8:41 PM, Patrick Heinen wrote:
>> >> Yep, that's exactly what I think aswell. I haven't tried it with
>> volumetrics though, only with solid objects, which looked awful when
>> rendered as pointcloud. Maybe you could get away visually with pretty
>> simple volumetrics.
>> >>
>> >> Am 17.10.2012 um 09:25 schrieb adam jones:
>> >>
>> >>> hey patrick
>> >>>
>> >>> cheers for the reply, I was just thinking that aside from the volume /
>> cloud evolving and undulating  over time clouds could be rendered as a
>> single frame and camera independent from 3d and any camera move applied in
>> nuke, hopefully in time this is something that would be possible.
>> >>>
>> >>> -adam
>> >>>
>> >>>
>> >>> On 17/10/2012, at 6:15 PM, Patrick Heinen wrote:
>> >>>
>> >>>> Hi adam,
>> >>>>
>> >>>> As you said you already answered your own question, "deepToPoints"
>> gives you a pointcloud representation of your Deep files, similar to what
>> "PositionToPoints" does.
>> >>>> What you mentioned under 1.) is theoretically possible, but rendering
>> pointclouds in Nuke doesn't give a satisfying result yet.
>> >>>>
>> >>>> Regards
>> >>>> Patrick
>> >>>> Am 17.10.2012 um 07:53 schrieb crunch fx:
>> >>>>
>> >>>>> ?
>> >>>>> ?
>> >>>>> ?
>> >>>>>
>> >>>>>
>> >>>>> On 10/17/12, adam jones <adam....@mac.com> wrote:
>> >>>>>> hey all
>> >>>>>>
>> >>>>>> Being that I don't have Renderman install I can't test these things
>> my self,
>> >>>>>> so
>> >>>>>>
>> >>>>>> If I had for example a cloud rendered with deep comp values could I
>> >>>>>>
>> >>>>>> 1. fly a nuke camera though it and see the changes in opacity and
>> density as
>> >>>>>> the camera passes though it
>> >>>>>>
>> >>>>>> 2. would there be a way in the 3D environment using the depth
>> values to have
>> >>>>>> the cloud represented as a 3D volume, similar to what a ppp can do
>> for other
>> >>>>>> 3d renders in nukes 3d environment ? Might have answered my own
>> question
>> >>>>>> "deep to points"?
>> >>>>>>
>> >>>>>> -adam
>> >>>>>>
>> >>>>>>
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