Hi adam, As you said you already answered your own question, "deepToPoints" gives you a pointcloud representation of your Deep files, similar to what "PositionToPoints" does. What you mentioned under 1.) is theoretically possible, but rendering pointclouds in Nuke doesn't give a satisfying result yet.
Regards Patrick Am 17.10.2012 um 07:53 schrieb crunch fx: > ? > ? > ? > > > On 10/17/12, adam jones <[email protected]> wrote: >> hey all >> >> Being that I don't have Renderman install I can't test these things my self, >> so >> >> If I had for example a cloud rendered with deep comp values could I >> >> 1. fly a nuke camera though it and see the changes in opacity and density as >> the camera passes though it >> >> 2. would there be a way in the 3D environment using the depth values to have >> the cloud represented as a 3D volume, similar to what a ppp can do for other >> 3d renders in nukes 3d environment ? Might have answered my own question >> "deep to points"? >> >> -adam >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
