Not really sure why you need this? The joy of a node based workflow is that you don't need to do things like freeze transforms. Simply add another transform or axis node.

Your card is translated and rotated away from 0,0,0. if you want to move this further or rotate a specific amount relative to this, just add another Translate between the object and the current transform. For this reason I very rarely do transforms in the actual geo transform knobs. As long as you put the transform nodes in the correct order you won't have problems with things rotating around 0,0,0.

Steve

On 14/05/13 09:44, Matan Arbel wrote:
How should a write geo do it?
A write geo will write the object again.

I wondered if there's an easy way to freeze the transformation. Lets say I have a card at 2.3,1,4
And it's rotations are 12.32 , 18 , 180.
I want it to stay in the same place but the transformations to reset to 0,0,0,

Can I do this with the write geo without having to export an fbx?

Sorry for the noob questions :)

On Tuesday, May 14, 2013, Howard Jones wrote:

    would writeGeo do it?

    H
    ------------------------------------------------------------------------
    *From:* Matan Arbel <[email protected] <javascript:_e({},
    'cvml', '[email protected]');>>
    *To:* Nuke user discussion <[email protected]
    <javascript:_e({}, 'cvml', '[email protected]');>>
    *Sent:* Tuesday, 14 May 2013, 9:30
    *Subject:* [Nuke-users] Freeze transformation in nuke

    Hey all.


    One thing I can't get my head around.
    In 3d programs u have the option to freeze/delete history if a
    transformation so u can animate things more easily.

    In nuke the use of axis or transformGeo nodes is a pain since u
    have have to connect your nodes from 0,0,0 of the world.

    Is there a script or a simple way to achieve it in nuke?

    Thanks all.


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