AltCtrl and drag moves the axis but I dont know a way to set rotation. I agree 
though that would be useful.

 
Cheers
Howard


________________________________
 From: Matan Arbel <[email protected]>
To: Howard Jones <[email protected]>; Nuke user discussion 
<[email protected]> 
Sent: Tuesday, 14 May 2013, 10:18
Subject: Re: [Nuke-users] Re: Freeze transformation in nuke
 


I think a peter way to do what i want was the option to rotate the pivot of my 
axis.
But as far as i know u can only move the pivot ( which usually moves your 
geometry ) or skewing it... which is the weirdest thing ever :]

is there a way to rotate your axis without effecting the geo ?


On Tue, May 14, 2013 at 12:12 PM, Howard Jones <[email protected]> wrote:

This essentially what the node I just outlined does in the other mail.
>
>
>
> 
>Cheers
>Howard
>
>
>
>________________________________
> From: Steve Newbold <[email protected]>
>
>To: Nuke user discussion <[email protected]> 
>Sent: Tuesday, 14 May 2013, 10:08
>Subject: Re: [Nuke-users] Re: Freeze transformation in nuke
> 
>
>
>Ok, if the card is coming in with transforms then you could add a transform 
>node directly after this that negates the transforms and puts it back at 
>0,0,0.  You can then add a transform node to do whatever you want based on the 
>local axis and then a third transform node to put it back to the original 
>position but with your additional transform.
>
>Essentially the first and last step are your 'freeze transform' and
    the transform in the middle are the values you would add had you
    zeroed out all the x,y,z and rotation values as in Maya, essentially
    in local space.
>
>Seems long winded but these scenarios crop up all the time.
>
>Steve
>
>On 14/05/13 09:59, Matan Arbel wrote: 
>Well. Maybe I'm not getting the hang of it.  
>>
>>
>>But because each transform adds to the transformations it can get harder to 
>>animate. 
>>
>>
>>
>>
>>Lets say I got an fbx from the 3d department. 
>>It has a card that sits where it should and its rotated 37.8337 on the z away 
>>from the camera. And I want to animate it so the z axis is facing the camera. 
>>Since the way it is now if I move it to the camera I need to move it on z and 
>>x together and that makes is hard to control the curves. 
>>
>>
>>Hope I got my point through
>>
>>On Tuesday, May 14, 2013, Steve Newbold wrote:
>>
>>Not really sure why you need this?  The joy of a node based workflow is that 
>>you don't need to do things like freeze transforms.  Simply add another 
>>transform or axis node.
>>>
>>>Your card is translated and rotated away from 0,0,0.  if you
            want to move this further or rotate a specific amount
            relative to this, just add another Translate between the
            object and the current transform.  For this reason I very
            rarely do transforms in the actual geo transform knobs.  As
            long as you put the transform nodes in the correct order you
            won't have problems with things rotating around 0,0,0.
>>>
>>>Steve
>>>
>>>On 14/05/13 09:44, Matan Arbel wrote: 
>>>How should a write geo do it? 
>>>>A write geo will write the object again. 
>>>>
>>>>
>>>>I wondered if there's an easy way to freeze the transformation. Lets say I 
>>>>have a card at 2.3,1,4
>>>>And it's rotations are 12.32 , 18 , 180. 
>>>>I want it to stay in the same place but the transformations to reset to 
>>>>0,0,0,  
>>>>
>>>>
>>>>Can I do this with the write geo without having to export an fbx?
>>>>
>>>>
>>>>Sorry for the noob questions :)
>>>>
>>>>On Tuesday, May 14, 2013, Howard Jones wrote:
>>>>
>>>>would writeGeo do it?
>>>>>
>>>>>
>>>>>
H 
>>>>>
>>>>>________________________________
>>>>> From: Matan Arbel <[email protected]>
>>>>>To: Nuke user discussion <[email protected]> 
>>>>>Sent: Tuesday, 14 May 2013, 9:30
>>>>>Subject: [Nuke-users] Freeze transformation in nuke
>>>>> 
>>>>>
>>>>>
>>>>>Hey all.  
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>One thing I can't get my head around. 
>>>>>In 3d programs u have the option to freeze/delete history if a 
>>>>>transformation so u can animate things more easily. 
>>>>>
>>>>>
>>>>>In nuke the use of axis or transformGeo nodes is a pain since u have have 
>>>>>to connect your nodes from 0,0,0 of the world. 
>>>>>
>>>>>
>>>>>Is there a script or a simple way to achieve it in nuke?
>>>>>
>>>>>
>>>>>Thanks all. 
>>>>>
>>>>>-- 
>>>>>Sent from Gmail Mobile
>>>>>
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>>>>>
>>>>>
>>>>
>>>>-- 
>>>>Sent from Gmail Mobile
>>>>
>>>>
>>>>
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>>
>>-- 
>>Sent from Gmail Mobile
>>
>>
>>
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-- 

--------------------------------------------------
Matan Arbel
Motion/Graphic Designer
matanarbel.com
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