Me too ;) is there a place where I can suggest it ? If nuke have such a cool 3d system. This will only add to it ;)
On Tuesday, May 14, 2013, Howard Jones wrote: > AltCtrl and drag moves the axis but I dont know a way to set rotation. I > agree though that would be useful. > > Cheers > Howard > > > *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke > > I think a peter way to do what i want was the option to rotate the pivot > of my axis. > But as far as i know u can only move the pivot ( which usually moves your > geometry ) or skewing it... which is the weirdest thing ever :] > > is there a way to rotate your axis without effecting the geo ? > > On Tue, May 14, 2013 at 12:12 PM, Howard Jones <[email protected]>wrote: > > This essentially what the node I just outlined does in the other mail. > > > Cheers > Howard > > ------------------------------ > *From:* Steve Newbold <[email protected]> > > *To:* Nuke user discussion <[email protected]> > *Sent:* Tuesday, 14 May 2013, 10:08 > *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke > > Ok, if the card is coming in with transforms then you could add a > transform node directly after this that negates the transforms and puts it > back at 0,0,0. You can then add a transform node to do whatever you want > based on the local axis and then a third transform node to put it back to > the original position but with your additional transform. > > Essentially the first and last step are your 'freeze transform' and the > transform in the middle are the values you would add had you zeroed out all > the x,y,z and rotation values as in Maya, essentially in local space. > > Seems long winded but these scenarios crop up all the time. > > Steve > > On 14/05/13 09:59, Matan Arbel wrote: > > Well. Maybe I'm not getting the hang of it. > > But because each transform adds to the transformations it can get harder > to animate. > > > Lets say I got an fbx from the 3d department. > It has a card that sits where it should and its rotated 37.8337 on the z > away from the camera. And I want to animate it so the z axis is facing the > camera. Since the way it is now if I move it to the camera I need to move > it on z and x together and that makes is hard to control the curves. > > Hope I got my point through > > On Tuesday, May 14, 2013, Steve Newbold wrote: > > Not really sure why you need this? The joy of a node based workflow is > that you don't need to do things like freeze transforms. Simply add > another transform or axis node. > > Your card is translated and rotated away from 0,0,0. if you want to move > this further or rotate a specific amount relative to this, just add another > Translate between the object and the current transform. For this reason I > very rarely do transforms in the actual geo transform knobs. As long as > you put the transform nodes in the correct order you won't have problems > with things rotating around 0,0,0. > > Steve > > On 14/05/13 09:44, Matan Arbel wrote: > > How should a write geo do it? > A write geo will write the object again. > > I wondered if there's an easy way to freeze the transformation. Lets say > I have a card at 2.3,1,4 > And it's rotations are 12.32 , 18 , 180. > I want it to stay in the same place but the transformations to reset to > 0,0,0, > > Can > > -- Sent from Gmail Mobile
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