Me too ;) is there a place where I can suggest it ?
If nuke have such a cool 3d system. This will only add to it ;)

On Tuesday, May 14, 2013, Howard Jones wrote:

> AltCtrl and drag moves the axis but I dont know a way to set rotation. I
> agree though that would be useful.
>
> Cheers
> Howard
>
>
> *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke
>
> I think a peter way to do what i want was the option to rotate the pivot
> of my axis.
> But as far as i know u can only move the pivot ( which usually moves your
> geometry ) or skewing it... which is the weirdest thing ever :]
>
> is there a way to rotate your axis without effecting the geo ?
>
> On Tue, May 14, 2013 at 12:12 PM, Howard Jones <[email protected]>wrote:
>
> This essentially what the node I just outlined does in the other mail.
>
>
> Cheers
> Howard
>
>   ------------------------------
>  *From:* Steve Newbold <[email protected]>
>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Tuesday, 14 May 2013, 10:08
> *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke
>
>  Ok, if the card is coming in with transforms then you could add a
> transform node directly after this that negates the transforms and puts it
> back at 0,0,0.  You can then add a transform node to do whatever you want
> based on the local axis and then a third transform node to put it back to
> the original position but with your additional transform.
>
> Essentially the first and last step are your 'freeze transform' and the
> transform in the middle are the values you would add had you zeroed out all
> the x,y,z and rotation values as in Maya, essentially in local space.
>
> Seems long winded but these scenarios crop up all the time.
>
> Steve
>
> On 14/05/13 09:59, Matan Arbel wrote:
>
> Well. Maybe I'm not getting the hang of it.
>
>  But because each transform adds to the transformations it can get harder
> to animate.
>
>
>  Lets say I got an fbx from the 3d department.
> It has a card that sits where it should and its rotated 37.8337 on the z
> away from the camera. And I want to animate it so the z axis is facing the
> camera. Since the way it is now if I move it to the camera I need to move
> it on z and x together and that makes is hard to control the curves.
>
>  Hope I got my point through
>
> On Tuesday, May 14, 2013, Steve Newbold wrote:
>
>  Not really sure why you need this?  The joy of a node based workflow is
> that you don't need to do things like freeze transforms.  Simply add
> another transform or axis node.
>
> Your card is translated and rotated away from 0,0,0.  if you want to move
> this further or rotate a specific amount relative to this, just add another
> Translate between the object and the current transform.  For this reason I
> very rarely do transforms in the actual geo transform knobs.  As long as
> you put the transform nodes in the correct order you won't have problems
> with things rotating around 0,0,0.
>
> Steve
>
> On 14/05/13 09:44, Matan Arbel wrote:
>
> How should a write geo do it?
> A write geo will write the object again.
>
>  I wondered if there's an easy way to freeze the transformation. Lets say
> I have a card at 2.3,1,4
> And it's rotations are 12.32 , 18 , 180.
> I want it to stay in the same place but the transformations to reset to
> 0,0,0,
>
>  Can
>
>

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