If you guys want to add more requests for it thats the ticket number:
Ticket#2013051410000154

On Tue, May 14, 2013 at 1:27 PM, Matan Arbel <[email protected]> wrote:

> When starting to add transformation geo and axis I usually end up with a
> messy script which I hate ;)
>
> And it started to get complicated when I have to start and align geo to
> other geo and so on and on.
>
> I'll try to build a set up that adds one transGeo to position one for
> rotation and one for scale at my geo's local 0 point.
>
> Other then that, the way nuke handles pivot and skew is a bit weird, that
> when u move a pivot it moves the geo.
>
> Thanks for the help guys ;)
>
>
> On Tuesday, May 14, 2013, Steve Newbold wrote:
>
>>  i think this is what I was trying to say earlier, but in my pre-coffee
>> state it might not have been very clear.  Also easy to wrap this up so you
>> don't see additional transforms.
>>
>> Of course, this assumes that your object is coming in with
>> transform/rotation curves?
>>
>>
>>
>> On 14/05/13 10:39, Ron Ganbar wrote:
>>
>> What you can do is use one axis to straighten your object then another to
>> rotate. That will make the second axis conform to the object space.
>>
>>  Ta
>> R
>>
>>
>>
>>
>>
>> Ron Ganbar
>> email: [email protected]
>> tel: +44 (0)7968 007 309 [UK]
>>      +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>>
>>
>> On 14 May 2013 12:35, Matan Arbel <[email protected]> wrote:
>>
>>> Me too ;) is there a place where I can suggest it ?
>>> If nuke have such a cool 3d system. This will only add to it ;)
>>>
>>>
>>> On Tuesday, May 14, 2013, Howard Jones wrote:
>>>
>>>>   AltCtrl and drag moves the axis but I dont know a way to set
>>>> rotation. I agree though that would be useful.
>>>>
>>>>  Cheers
>>>> Howard
>>>>
>>>>
>>>>  *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke
>>>>
>>>>  I think a peter way to do what i want was the option to rotate the
>>>> pivot of my axis.
>>>> But as far as i know u can only move the pivot ( which usually moves
>>>> your geometry ) or skewing it... which is the weirdest thing ever :]
>>>>
>>>> is there a way to rotate your axis without effecting the geo ?
>>>>
>>>> On Tue, May 14, 2013 at 12:12 PM, Howard Jones <[email protected]
>>>> > wrote:
>>>>
>>>>  This essentially what the node I just outlined does in the other mail.
>>>>
>>>>
>>>> Cheers
>>>> Howard
>>>>
>>>>   ------------------------------
>>>>  *From:* Steve Newbold <[email protected]>
>>>>
>>>> *To:* Nuke user discussion <[email protected]>
>>>>  *Sent:* Tuesday, 14 May 2013, 10:08
>>>> *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke
>>>>
>>>>  Ok, if the card is coming in with transforms then you could add a
>>>> transform node directly after this that negates the transforms and puts it
>>>> back at 0,0,0.  You can then add a transform node to do whatever you want
>>>> based on the local axis and then a third transform node to put it back to
>>>> the original position but with your additional transform.
>>>>
>>>> Essentially the first and last step are your 'freeze transform' and the
>>>> transform in the middle are the values you would add had you zeroed out all
>>>> the x,y,z and rotation values as in Maya, essentially in local space.
>>>>
>>>> Seems long winded but these scenarios crop up all the time.
>>>>
>>>> Steve
>>>>
>>>> On 14/05/13 09:59, Matan Arbel wrote:
>>>>
>>>> Well. Maybe I'm not getting the hang of it.
>>>>
>>>>  But because each transform adds to the transformations it can get
>>>> harder to animate.
>>>>
>>>>
>>>>  Lets say I got an fbx from the 3d department.
>>>> It has a card that sits where it should and its rotated 37.8337 on the
>>>> z away from the camera. And I want to animate it so the z axis is facing
>>>> the camera. Since the way it is now if I move it to the camera I need to
>>>> move it on z and x together and that makes is hard to control the curves.
>>>>
>>>>  Hope I got my point through
>>>>
>>>> On Tuesday, May 14, 2013, Steve Newbold wrote:
>>>>
>>>>  Not really sure why you need this?  The joy of a node based workflow
>>>> is that you don't need to do things like freeze transforms.  Simply add
>>>> another transform or axis node.
>>>>
>>>> Your card is translated and rotated away from 0,0,0.  if you want to
>>>> move this further or rotate a specific amount relative to this, just add
>>>> another Translate between the object and the current transform.  For this
>>>> reason I very rarely do transforms in the actual geo transform knobs.  As
>>>> long as you put the transform nodes in the correct order you won't have
>>>> problems with things rotating around 0,0,0.
>>>>
>>>> Steve
>>>>
>>>> On 14/05/13 09:44, Matan Arbel wrote:
>>>>
>>>> How should a write geo do it?
>>>> A write geo will write the object again.
>>>>
>>>>  I wondered if there's an easy way to freeze the transformation. Lets
>>>> say I have a card at 2.3,1,4
>>>> And it's rotations are 12.32 , 18 , 180.
>>>> I want it to stay in the same place but the transformations to reset to
>>>> 0,0,0,
>>>>
>>>>  Can
>>>>
>>>>
>>>
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>>
>>
>>
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>
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>



-- 
--------------------------------------------------
Matan Arbel
Motion/Graphic Designer
matanarbel.com
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