If you guys want to add more requests for it thats the ticket number: Ticket#2013051410000154
On Tue, May 14, 2013 at 1:27 PM, Matan Arbel <[email protected]> wrote: > When starting to add transformation geo and axis I usually end up with a > messy script which I hate ;) > > And it started to get complicated when I have to start and align geo to > other geo and so on and on. > > I'll try to build a set up that adds one transGeo to position one for > rotation and one for scale at my geo's local 0 point. > > Other then that, the way nuke handles pivot and skew is a bit weird, that > when u move a pivot it moves the geo. > > Thanks for the help guys ;) > > > On Tuesday, May 14, 2013, Steve Newbold wrote: > >> i think this is what I was trying to say earlier, but in my pre-coffee >> state it might not have been very clear. Also easy to wrap this up so you >> don't see additional transforms. >> >> Of course, this assumes that your object is coming in with >> transform/rotation curves? >> >> >> >> On 14/05/13 10:39, Ron Ganbar wrote: >> >> What you can do is use one axis to straighten your object then another to >> rotate. That will make the second axis conform to the object space. >> >> Ta >> R >> >> >> >> >> >> Ron Ganbar >> email: [email protected] >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> >> On 14 May 2013 12:35, Matan Arbel <[email protected]> wrote: >> >>> Me too ;) is there a place where I can suggest it ? >>> If nuke have such a cool 3d system. This will only add to it ;) >>> >>> >>> On Tuesday, May 14, 2013, Howard Jones wrote: >>> >>>> AltCtrl and drag moves the axis but I dont know a way to set >>>> rotation. I agree though that would be useful. >>>> >>>> Cheers >>>> Howard >>>> >>>> >>>> *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke >>>> >>>> I think a peter way to do what i want was the option to rotate the >>>> pivot of my axis. >>>> But as far as i know u can only move the pivot ( which usually moves >>>> your geometry ) or skewing it... which is the weirdest thing ever :] >>>> >>>> is there a way to rotate your axis without effecting the geo ? >>>> >>>> On Tue, May 14, 2013 at 12:12 PM, Howard Jones <[email protected] >>>> > wrote: >>>> >>>> This essentially what the node I just outlined does in the other mail. >>>> >>>> >>>> Cheers >>>> Howard >>>> >>>> ------------------------------ >>>> *From:* Steve Newbold <[email protected]> >>>> >>>> *To:* Nuke user discussion <[email protected]> >>>> *Sent:* Tuesday, 14 May 2013, 10:08 >>>> *Subject:* Re: [Nuke-users] Re: Freeze transformation in nuke >>>> >>>> Ok, if the card is coming in with transforms then you could add a >>>> transform node directly after this that negates the transforms and puts it >>>> back at 0,0,0. You can then add a transform node to do whatever you want >>>> based on the local axis and then a third transform node to put it back to >>>> the original position but with your additional transform. >>>> >>>> Essentially the first and last step are your 'freeze transform' and the >>>> transform in the middle are the values you would add had you zeroed out all >>>> the x,y,z and rotation values as in Maya, essentially in local space. >>>> >>>> Seems long winded but these scenarios crop up all the time. >>>> >>>> Steve >>>> >>>> On 14/05/13 09:59, Matan Arbel wrote: >>>> >>>> Well. Maybe I'm not getting the hang of it. >>>> >>>> But because each transform adds to the transformations it can get >>>> harder to animate. >>>> >>>> >>>> Lets say I got an fbx from the 3d department. >>>> It has a card that sits where it should and its rotated 37.8337 on the >>>> z away from the camera. And I want to animate it so the z axis is facing >>>> the camera. Since the way it is now if I move it to the camera I need to >>>> move it on z and x together and that makes is hard to control the curves. >>>> >>>> Hope I got my point through >>>> >>>> On Tuesday, May 14, 2013, Steve Newbold wrote: >>>> >>>> Not really sure why you need this? The joy of a node based workflow >>>> is that you don't need to do things like freeze transforms. Simply add >>>> another transform or axis node. >>>> >>>> Your card is translated and rotated away from 0,0,0. if you want to >>>> move this further or rotate a specific amount relative to this, just add >>>> another Translate between the object and the current transform. For this >>>> reason I very rarely do transforms in the actual geo transform knobs. As >>>> long as you put the transform nodes in the correct order you won't have >>>> problems with things rotating around 0,0,0. >>>> >>>> Steve >>>> >>>> On 14/05/13 09:44, Matan Arbel wrote: >>>> >>>> How should a write geo do it? >>>> A write geo will write the object again. >>>> >>>> I wondered if there's an easy way to freeze the transformation. Lets >>>> say I have a card at 2.3,1,4 >>>> And it's rotations are 12.32 , 18 , 180. >>>> I want it to stay in the same place but the transformations to reset to >>>> 0,0,0, >>>> >>>> Can >>>> >>>> >>> >>> -- >>> Sent from Gmail Mobile >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> _______________________________________________ >> Nuke-users mailing [email protected], >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> > > -- > Sent from Gmail Mobile > -- -------------------------------------------------- Matan Arbel Motion/Graphic Designer matanarbel.com
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
