Hi all -- Is there a way to subdivide geo coming from an Alembic cache?
Say I have a low-res polygon mesh that's getting subdivided by my lighter friend who's rendering in Vray. I'm trying to apply a texture to his render using the same mesh in Nuke. It's working great, except for some mismatch along glancing-angle edges. Anyone have a solution that stays in Nuke? (Re-running the Alembic files with subdivided geo is an option, but not a good one for this situation.) Thanks, -t __ Tim BOWMAN 347.692.0839 | http://netherlogic.com [email protected] _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
