Hi all --

Is there a way to subdivide geo coming from an Alembic cache?

Say I have a low-res polygon mesh that's getting subdivided by my lighter 
friend who's rendering in Vray. I'm trying to apply a texture to his render 
using the same mesh in Nuke. It's working great, except for some mismatch along 
glancing-angle edges. 

Anyone have a solution that stays in Nuke? (Re-running the Alembic files with 
subdivided geo is an option, but not a good one for this situation.)

Thanks,

-t


__

Tim BOWMAN
347.692.0839 | http://netherlogic.com
[email protected]
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