Thanks Sean, but my problem is that the geo is in the wrong place. I really need to subdivide the mesh, not just smooth the normals.
-t On Aug 7, 2013, at 10:59 AM, Sean Brice <[email protected]> wrote: > Hey Tim, > > You can try using a Normals node after the ReadGeo node with the 'action' > knob set to 'build', and adjust the 'angle threshold' knob to fit your needs. > > Cheers, > > Sean > > > > Tim Bowman wrote: >> Hi all -- >> >> Is there a way to subdivide geo coming from an Alembic cache? >> >> Say I have a low-res polygon mesh that's getting subdivided by my lighter >> friend who's rendering in Vray. I'm trying to apply a texture to his render >> using the same mesh in Nuke. It's working great, except for some mismatch >> along glancing-angle edges. >> Anyone have a solution that stays in Nuke? (Re-running the Alembic files >> with subdivided geo is an option, but not a good one for this situation.) >> >> Thanks, >> >> -t >> >> >> __ >> >> Tim BOWMAN >> 347.692.0839 | http://netherlogic.com >> [email protected] >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > -- > Sean Brice, Product Designer > The Foundry > 5 Golden Square > London, W1F 9HT, UK > Tel: +44(0) 20 7479 4350 / Fax: +44 (0)20 7434 2526 / Web: > www.thefoundry.co.uk > > The Foundry Visionmongers Ltd • Registered in England and Wales No: 4642027 > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
