Thanks Sean, but my problem is that the geo is in the wrong place. I really 
need to subdivide the mesh, not just smooth the normals.

-t

On Aug 7, 2013, at 10:59 AM, Sean Brice <[email protected]> wrote:

> Hey Tim,
> 
> You can try using a Normals node after the ReadGeo node with the 'action' 
> knob set to 'build', and adjust the 'angle threshold' knob to fit your needs.
> 
> Cheers,
> 
> Sean
> 
> 
> 
> Tim Bowman wrote:
>> Hi all --
>> 
>> Is there a way to subdivide geo coming from an Alembic cache?
>> 
>> Say I have a low-res polygon mesh that's getting subdivided by my lighter 
>> friend who's rendering in Vray. I'm trying to apply a texture to his render 
>> using the same mesh in Nuke. It's working great, except for some mismatch 
>> along glancing-angle edges. 
>> Anyone have a solution that stays in Nuke? (Re-running the Alembic files 
>> with subdivided geo is an option, but not a good one for this situation.)
>> 
>> Thanks,
>> 
>> -t
>> 
>> 
>> __
>> 
>> Tim BOWMAN
>> 347.692.0839 | http://netherlogic.com
>> [email protected]
>> _______________________________________________
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>>  
> 
> -- 
> Sean Brice, Product Designer
> The Foundry
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> London, W1F 9HT, UK
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> 
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