Thought as much :)
Would the PolySubdivide node in the Geometry Tools plugin set on
Nukepedia help you? (..if you're allowed to install plug-ins in your
facility).
http://www.nukepedia.com/plugins/3d/geometry-tools
"PolySubdivide: Catmull-Clark subdivsion on object or faces"
Cheers,
Sean
Tim Bowman wrote:
Thanks Sean, but my problem is that the geo is in the wrong place. I really
need to subdivide the mesh, not just smooth the normals.
-t
On Aug 7, 2013, at 10:59 AM, Sean Brice <[email protected]> wrote:
Hey Tim,
You can try using a Normals node after the ReadGeo node with the 'action' knob
set to 'build', and adjust the 'angle threshold' knob to fit your needs.
Cheers,
Sean
Tim Bowman wrote:
Hi all --
Is there a way to subdivide geo coming from an Alembic cache?
Say I have a low-res polygon mesh that's getting subdivided by my lighter friend who's rendering in Vray. I'm trying to apply a texture to his render using the same mesh in Nuke. It's working great, except for some mismatch along glancing-angle edges.
Anyone have a solution that stays in Nuke? (Re-running the Alembic files with subdivided geo is an option, but not a good one for this situation.)
Thanks,
-t
__
Tim BOWMAN
347.692.0839 | http://netherlogic.com
[email protected]
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The Foundry Visionmongers Ltd • Registered in England and Wales No: 4642027
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