Aaah. Personally I don't use comp containers. I never fancied that workflow and 
had performance issues with it when it came out. Still using the Hiero workflow 
here. 

--
Henrik Cednert
cto | td | compositor

Filmlance International 
Cell +46 (0)704 71 89 54
www.filmlance.se

> On 04 Jan 2016, at 19:07, Ned Wilson <nedwil...@gmail.com> wrote:
> 
> Henrik,
> 
> I’ve found that having comp containers in a timeline, especially a lot of 
> them, like, more than 50, produces disastrous results. My workaround was to 
> disable the comp container track, and to create a new track above it that 
> just contains the rendered frames.
> 
> I have gone back and forth with Foundry support on this since the Nuke Studio 
> beta in 2014. It has been pretty frustrating with a lot of ‘we can’t 
> duplicate this on our end’ and ‘send us footage that we can test with’. 
> Disabling thumbnails is a decent work-around (thanks, Deke) and I think that 
> combined with mine, it should ease your performance issues somewhat.
> 
> -n
> 
>> On Dec 18, 2015, at 1:42 PM, Henrik Cednert <n...@irry.com> wrote:
>> 
>> What Deke said! =)
>> 
>> I did use those env var’s when troubleshooting this when we used Hiero, like 
>> two years back. Didn’t solve all my problems though, but it might have been 
>> a multilayered issue and that the thumbs only was one part of it. Will try 
>> those again after christmas and see how it goes. 
>> 
>> What puzzles me is how not every single programmer can be assigned to fix 
>> these fundamental flaws that’s been in the app from day one. And that time 
>> instead is spent on implementing new stuffs (…that eventually will be 
>> abandoned in a half working state).
>> 
>> Sorry if I sound pessimistic in this thread. Guess it’s more a huge sadness 
>> then anything else. I know what nS  could be and the potential that’s there. 
>> I just don’t understand why it’s not taken to those heights. =( If they 
>> don’t fix this and the other fundamental flaws in nX/nS10 i’d say it’s 
>> pretty much over. At least for me. Not that they or any one else cares, but 
>> still… 
>> 
>> Cheers
>> 
>> -- 
>> Henrik Cednert
>> cto | td | compositor
>> 
>> Filmlance International
>> www.filmlance.se
>> 
>>> On 18 dec 2015, at 21:04, Deke Kincaid <dekekinc...@gmail.com> wrote:
>>> 
>>> Another thing you can do to speed things up is disable thumbnail 
>>> generation.  They are god awfully slow, especially on quicktimes.  Also for 
>>> whatever reason I think it still runs in the main thread so they have to 
>>> all generate for all your bins before you can do anything.  The caching of 
>>> the thumbnails is really poor.  Again, maybe bad memory but I it feels like 
>>> it either regenerates them every time you open a session(whether they or 
>>> cached or not) or for some reason it has to stat every single file in the 
>>> main thread which takes equally as long.
>>> 
>>> HIERO_DISABLE_THUMBNAILS
>>> HIERO_DISABLE_THUMBNAILS_CACHE
>>> 
>>> Working on a long project in Hiero makes me beat my head against the table. 
>>>  I wish Resolve was scriptable.  The NS timeline is fairly easy to automate 
>>> but really slow to use and really horrible with quicktimes or you have 
>>> Resolve which is super fast and it actually supports modern file formats 
>>> but is completely manual.  Both of them have horrible color management 
>>> tools as you have to resort to the nodegraph in both to do any real color 
>>> work.  I wish there was something in between.
>>> 
>>> 
>>>> On Thu, Dec 17, 2015 at 1:10 AM, Igor Majdandzic 
>>>> <subscripti...@badgerfx.com> wrote:
>>>> This reflects pretty much my experience so far. Thanks for this conscience 
>>>> rundown.
>>>> 
>>>> 
>>>>> Am 16.12.2015 um 08:23 schrieb Henrik Cednert:
>>>>> Yes. We use it, or rather try to use it, for long form and 45-60 min 
>>>>> episodicals. The quicker you accept that it's not usable for this the 
>>>>> better of you are. Sadly. They say that nS10 will improve this enormously 
>>>>> but today it's a disaster. It's been like this for day one and I and 
>>>>> others have loudly complained but without luck so far. Please send your 
>>>>> experience to support so they can log it and so that these issues are up 
>>>>> voted. 
>>>>> 
>>>>> Some people have resorted to work in reels instead of whole timelines. 
>>>>> That's not something I'll ever do though. Wouldn't fit my working style 
>>>>> and would only mean. I would have 4 projects open at the same time, which 
>>>>> wouldn't help. 
>>>>> 
>>>>> A few of my "workarounds":
>>>>> * only conform the VFX shots. Never conform the whole timeline. If needed 
>>>>> for review, conform a few shots before and after VFX.
>>>>> 
>>>>> * never copy all cuts to the reference media. We export reference into 
>>>>> our comps but we only slice up the parts where there's VFX shots. NS 
>>>>> chokes with many cuts/items. Also play with different formats of your 
>>>>> reference. Noticed that codec of your reference and also the codec of the 
>>>>> audio in it can affect performance a lot. Not sure what's the best 
>>>>> though. If you find out, let me know. =)
>>>>> 
>>>>> * save a lot because it crashes a lot. 
>>>>> 
>>>>> * also, even though it can take a good 10 minutes to restart it... Do it 
>>>>> regularly since a restart of it normally tends to give you 30-40 mins of 
>>>>> less lockups, until it have leaked and filled your memory again.
>>>>> 
>>>>> * if there's something like 'Sudu purge' or other memory purge solution 
>>>>> for Windows, try that. Monitor your memory and see how it's used. Even 
>>>>> with 128 GB RAM it will eventually come to a halt but it'll give you a 
>>>>> few more minutes at least. 
>>>>> 
>>>>> Also, have a few spare keyboards handy. Have out of frustration hulk 
>>>>> smashed a few myself. The marketing of nS doesn't really reflect the 
>>>>> reality of it atm. =/
>>>>> 
>>>>> 
>>>>> Cheers
>>>>> 
>>>>> --
>>>>> Henrik Cednert
>>>>> cto | td | compositor
>>>>> 
>>>>> Filmlance International 
>>>>> Cell +46 (0)704 71 89 54
>>>>> www.filmlance.se
>>>>> 
>>>>> On 15 Dec 2015, at 18:45, Charles Bedwell 
>>>>> <charles.bedw...@encorepost.com> wrote:
>>>>> 
>>>>>> Is anyone out there having terrible performance issues with Nuke Studio 
>>>>>> when in the timeline? 
>>>>>> 
>>>>>> I have done a conform on a show roughly 90 minutes in length and am 
>>>>>> going through shots preparing notes, making comps, tagging, setting 
>>>>>> reference media etc and every 1-2 minutes I'm getting about a 30 second 
>>>>>> lockup. Just now after I had left the workstation untouched for an hour 
>>>>>> I selected a shot and added a note and it locked up for a minute while I 
>>>>>> was typing it out.
>>>>>> 
>>>>>> I've noticed creating a comp from a clip can take an extended period of 
>>>>>> time (many minutes) while a single core on the PC is at 100% with the 
>>>>>> other 23 sitting idle.
>>>>>> 
>>>>>> Is there anyone successfully using Nuke Studio for long form? I had 
>>>>>> engineers from the Foundry visit a while ago looking at lookups when 
>>>>>> creating comps but I never heard back from them. Disabling shot 
>>>>>> thumbnails hasn't made any difference. There is no way anyone can work 
>>>>>> like this for any length of time!
>>>>>> 
>>>>>> Charlie
>>>>>> 
>>>>>> 
>>>>>> 
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