Aaah. Personally I don't use comp containers. I never fancied that workflow and had performance issues with it when it came out. Still using the Hiero workflow here.
-- Henrik Cednert cto | td | compositor Filmlance International Cell +46 (0)704 71 89 54 www.filmlance.se > On 04 Jan 2016, at 19:07, Ned Wilson <nedwil...@gmail.com> wrote: > > Henrik, > > I’ve found that having comp containers in a timeline, especially a lot of > them, like, more than 50, produces disastrous results. My workaround was to > disable the comp container track, and to create a new track above it that > just contains the rendered frames. > > I have gone back and forth with Foundry support on this since the Nuke Studio > beta in 2014. It has been pretty frustrating with a lot of ‘we can’t > duplicate this on our end’ and ‘send us footage that we can test with’. > Disabling thumbnails is a decent work-around (thanks, Deke) and I think that > combined with mine, it should ease your performance issues somewhat. > > -n > >> On Dec 18, 2015, at 1:42 PM, Henrik Cednert <n...@irry.com> wrote: >> >> What Deke said! =) >> >> I did use those env var’s when troubleshooting this when we used Hiero, like >> two years back. Didn’t solve all my problems though, but it might have been >> a multilayered issue and that the thumbs only was one part of it. Will try >> those again after christmas and see how it goes. >> >> What puzzles me is how not every single programmer can be assigned to fix >> these fundamental flaws that’s been in the app from day one. And that time >> instead is spent on implementing new stuffs (…that eventually will be >> abandoned in a half working state). >> >> Sorry if I sound pessimistic in this thread. Guess it’s more a huge sadness >> then anything else. I know what nS could be and the potential that’s there. >> I just don’t understand why it’s not taken to those heights. =( If they >> don’t fix this and the other fundamental flaws in nX/nS10 i’d say it’s >> pretty much over. At least for me. Not that they or any one else cares, but >> still… >> >> Cheers >> >> -- >> Henrik Cednert >> cto | td | compositor >> >> Filmlance International >> www.filmlance.se >> >>> On 18 dec 2015, at 21:04, Deke Kincaid <dekekinc...@gmail.com> wrote: >>> >>> Another thing you can do to speed things up is disable thumbnail >>> generation. They are god awfully slow, especially on quicktimes. Also for >>> whatever reason I think it still runs in the main thread so they have to >>> all generate for all your bins before you can do anything. The caching of >>> the thumbnails is really poor. Again, maybe bad memory but I it feels like >>> it either regenerates them every time you open a session(whether they or >>> cached or not) or for some reason it has to stat every single file in the >>> main thread which takes equally as long. >>> >>> HIERO_DISABLE_THUMBNAILS >>> HIERO_DISABLE_THUMBNAILS_CACHE >>> >>> Working on a long project in Hiero makes me beat my head against the table. >>> I wish Resolve was scriptable. The NS timeline is fairly easy to automate >>> but really slow to use and really horrible with quicktimes or you have >>> Resolve which is super fast and it actually supports modern file formats >>> but is completely manual. Both of them have horrible color management >>> tools as you have to resort to the nodegraph in both to do any real color >>> work. I wish there was something in between. >>> >>> >>>> On Thu, Dec 17, 2015 at 1:10 AM, Igor Majdandzic >>>> <subscripti...@badgerfx.com> wrote: >>>> This reflects pretty much my experience so far. Thanks for this conscience >>>> rundown. >>>> >>>> >>>>> Am 16.12.2015 um 08:23 schrieb Henrik Cednert: >>>>> Yes. We use it, or rather try to use it, for long form and 45-60 min >>>>> episodicals. The quicker you accept that it's not usable for this the >>>>> better of you are. Sadly. They say that nS10 will improve this enormously >>>>> but today it's a disaster. It's been like this for day one and I and >>>>> others have loudly complained but without luck so far. Please send your >>>>> experience to support so they can log it and so that these issues are up >>>>> voted. >>>>> >>>>> Some people have resorted to work in reels instead of whole timelines. >>>>> That's not something I'll ever do though. Wouldn't fit my working style >>>>> and would only mean. I would have 4 projects open at the same time, which >>>>> wouldn't help. >>>>> >>>>> A few of my "workarounds": >>>>> * only conform the VFX shots. Never conform the whole timeline. If needed >>>>> for review, conform a few shots before and after VFX. >>>>> >>>>> * never copy all cuts to the reference media. We export reference into >>>>> our comps but we only slice up the parts where there's VFX shots. NS >>>>> chokes with many cuts/items. Also play with different formats of your >>>>> reference. Noticed that codec of your reference and also the codec of the >>>>> audio in it can affect performance a lot. Not sure what's the best >>>>> though. If you find out, let me know. =) >>>>> >>>>> * save a lot because it crashes a lot. >>>>> >>>>> * also, even though it can take a good 10 minutes to restart it... Do it >>>>> regularly since a restart of it normally tends to give you 30-40 mins of >>>>> less lockups, until it have leaked and filled your memory again. >>>>> >>>>> * if there's something like 'Sudu purge' or other memory purge solution >>>>> for Windows, try that. Monitor your memory and see how it's used. Even >>>>> with 128 GB RAM it will eventually come to a halt but it'll give you a >>>>> few more minutes at least. >>>>> >>>>> Also, have a few spare keyboards handy. Have out of frustration hulk >>>>> smashed a few myself. The marketing of nS doesn't really reflect the >>>>> reality of it atm. =/ >>>>> >>>>> >>>>> Cheers >>>>> >>>>> -- >>>>> Henrik Cednert >>>>> cto | td | compositor >>>>> >>>>> Filmlance International >>>>> Cell +46 (0)704 71 89 54 >>>>> www.filmlance.se >>>>> >>>>> On 15 Dec 2015, at 18:45, Charles Bedwell >>>>> <charles.bedw...@encorepost.com> wrote: >>>>> >>>>>> Is anyone out there having terrible performance issues with Nuke Studio >>>>>> when in the timeline? >>>>>> >>>>>> I have done a conform on a show roughly 90 minutes in length and am >>>>>> going through shots preparing notes, making comps, tagging, setting >>>>>> reference media etc and every 1-2 minutes I'm getting about a 30 second >>>>>> lockup. Just now after I had left the workstation untouched for an hour >>>>>> I selected a shot and added a note and it locked up for a minute while I >>>>>> was typing it out. >>>>>> >>>>>> I've noticed creating a comp from a clip can take an extended period of >>>>>> time (many minutes) while a single core on the PC is at 100% with the >>>>>> other 23 sitting idle. >>>>>> >>>>>> Is there anyone successfully using Nuke Studio for long form? I had >>>>>> engineers from the Foundry visit a while ago looking at lookups when >>>>>> creating comps but I never heard back from them. Disabling shot >>>>>> thumbnails hasn't made any difference. There is no way anyone can work >>>>>> like this for any length of time! >>>>>> >>>>>> Charlie >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> This e-mail and any attachments are intended only for use by the >>>>>> addressee(s) named herein and may contain confidential information. If >>>>>> you are not the intended recipient of this e-mail, you are hereby >>>>>> notified any dissemination, distribution or copying of this email and >>>>>> any attachments is strictly prohibited. If you receive this email in >>>>>> error, please immediately notify the sender by return email and >>>>>> permanently delete the original, any copy and any printout thereof. The >>>>>> integrity and security of e-mail cannot be guaranteed. >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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