> Martin L. Shoemaker
>
> I think you could do a pretty good job with it without violating the
> proposed D20 restrictions at all. Simply change the "skills acquired"
> portion of the character creation to "experience points acquired. "Let's
> see... OK, the result is that you survived your term, but had a nasty
> battlefield injury that cashiered you out of the  service. That works out
> to... hmmm... (consults chart) 1300 more experience." Then let
> the character
> advance in levels, feats, and skills as appropriate for the experience
> accrued. You'd need to add in some rules for the way different assignments
> incline the character toward different skill acquisitions --
> maybe a certain
> number of the skill points gained are at DM's discretion or dictated by a
> chart or something -- but I think there's possibilities here.

Interesting concept, I agree it has potential.

Still, what you are really describing is how to create a character, since
you won't actually use the character until the process is finished.

> Never actually got to play Traveller, but I've made dozens of
> characters for
> it. Character design there is a game in itself.

Exactly!

-Brad

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