At 10:19 PM 10/10/2000 -0700, you wrote: > >To put it another way: GURPS handles armor one way, and it's handled >that way in any world or genre you care to name. D20 can handle armor in >the same fashion as D&D does, the same fashion GURPS does, some >combination of the two or yet another option (like slowly >ablative/resistant armor). It depends on what the genre/world demands. > And, of course, to add another data point to the chart, you have Hero, which doesn't have a psionics system, or a magic system, or a super-power system -- just a generic 'effect' system from which any of the above can be constructed to taste.
- RE: [ogf-d20-l] traveller d... Rob Kenny
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