hello (sorry for my bad english)
A friend of mine made a forensic of the creation
system and the classes. The results could allow to
create every class you need (or not, if you want a
classless game). We must discuss the results of his
examination this WE. To this point, it seems that some
choices that were made by the developpers of the game
are not balanced (exemple for Star Wars, the
differences between the Attack Bases and the defense
bonuses at high level (Attack max +20 / Def max +14))
Is there any answers to this point ?
--- Jeremy Tolbert <[EMAIL PROTECTED]> a écrit :
> Couldn't you have players select, at charact
> creation, a set of skills that they
> are a "natural" at-
> have them pick a number equal to the number they
> would get as class skills.
> Have those cost the same, and everything else cost
> like a class-cross skill.
> Just my random 2 cents.
> -JT
>
> ----- Original Message -----
> From: "Aaron Day" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, January 25, 2001 1:49 PM
> Subject: [ogf-d20-l] Classless d20 ideas needed
>
>
> I've been working on a classless d20 Star Wars for a
> while now but I've got one
> major stumbling block.
>
> Right now, skills are either class or cross-class,
> costing 1 or 2 points per
> rank.
>
> When converting Base Attack to a skill I've noticed
> that the Base Attack value
> is either +1 per level (as a class skill), +1 per 2
> levels (as a cross-class) or
> +2 per 3 levels (hmmm).
>
> I want to create a type of skill halfway between
> class and cross-class but that
> skill will end up costing 1.5 points per rank. To
> avoid half points I've doubled
> everything so:
>
> Class skills = 2 points per rank
> Cross-class skills = 4 points per rank
> Semi-class skills = 3 points per rank.
>
> Its workable but inelegant.
>
>
> Anyone have any ideas on this?
>
>
=====
La plume de mon chapeau balaie respectueusement l'herbe sous vos pieds, amis...
Le grümph
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