Hi Tim,

Im very curious.
How do you plan to get around the whole character creation and applying
effects of experience clause in your class-less adaption? If I recall the
D20 System Trademark Logo Guide (D20STLG) states the following:
**
Definition of Character Creation:

Character creation means a description of the process of assigning initial
scores to abilities, selecting a race, selecting a starting class, assigning
initial skill points, selecting initial feats, and picking an initial
alignment.

Character creation does not include creating or modifying the description of
an ability score, a race, a class, a skill or a feat.

Definition of Applying the effects of Experience to a Character:

Applying the effects of Experience to a Character means a description of the
process for comparing the accumulated experience point total of a character
to a chart to determine if the character's level should be incremented.  If
the experience level of a character exceeds threshold values as defined by
the chart, the character is modified in a specified fashion.

Specifically, Applying the effects of Experience to a Character means
incrementing the character level of a character by incrementing a class
level by one rank, or by adding a new class at first level, and describing
how to allocate new skill points, select new feats, or gain new class-level
linked abilities.

Applying the effects of Experience to a Character does not include creating
or modifying an experience point chart, defining a new class (including
describing what benefits that class provides at each level).
**

It is also stated in the D20 System Trademark Logo Guide (D20STLG) :
**
Mandatory Restrictions:

No Covered Product may contain rules or instructions of any kind that:

· Describe a process for Creating a Character
· Describe a process for Applying the Effects of Experience to a Character

No Covered Product may change or extend the definition of any Defined Game
Term as enumerated in this Guide.
**

If you have found a way around this, please let me know. Since my lawyer
assures me there is no way around it for the purposes of retro-fitting the
system or altering the advancement scheme of characters.

Thanks,
Rob
----- Original Message -----
From: "Tim Dugger" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 30, 2001 11:11 AM
Subject: Re: [ogf-d20-l] Classless d20 ideas needed


> On 28 Jan 01, Infinite scribbled a note about Re: [ogf-d20-l] Classless
d20 ideas:
>
> > > Spells would have to be worked out . . .
> >
> > There are several ways to do spells. My favorite is to do spells in the
> > format of the Force in Star Wars, and craft of the mind. But if you just
> > want to keep the system as it is, you can give the character a Score
that
> > represents the level. For example, you can use a faith score for
clerics.
> > The more they please and work towards the goals of there god, the higher
> > the faith score.
> >
>
> Or possibly make spell-casting a certain level in spells a Feat. So
> the Feat which grants access to 2nd level spells has the
> requirement of the character being able to cast first level spells.
>
>
> > > I have been working on "converting" the "Class Features" to "Feats"
for
> > > a week or so now and am about 1/3 done.  If anyone wants I will share
> > > this with them...
> >
> > I would love to see what you have so far.
>
>
> Another suggestion would be to give Feats a point cost, so that
> when the DM gives out points, a character may use them to
> increase skills or purchase Feats (Feats would have a much higher
> cost than skills)
>
>
>
>  *************************
>  ********TANSTAAFL********
>  *************************
>  Rasyr (Tim Dugger)
>  E-Mail:
>   Home: [EMAIL PROTECTED]
>   Work:[EMAIL PROTECTED]
>  WebPage: http://www.rpghost.com/rasyr/
>       Last updated: October 6, 1999
>

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