It will also get effected by which HP system you are using.
I think this would work best in an VP/WP type system where there is a distinct difference between what is essential wear and tear on the character and those things that are actually life threatening.
|-----Original Message-----
|From: Guillaume PERREAL [mailto:[EMAIL PROTECTED]]
|Sent: Friday, January 26, 2001 5:26 PM
|To: [EMAIL PROTECTED]
|Subject: RE: [ogf-d20-l] Wound effects
|
|
|
|>From: "Lionel Rudling" <[EMAIL PROTECTED]>
|>
|>Fire away.
|>
|
|So, let's go.
|
|I find that D&d lacks the "huh, what a strike!"-feeling. I
|mean that until
|the character hit points drops to 0, it is still standing up
|and acting as
|he were never wounded, and then... it's off.
|
|So I'm looking for a way to make this "shutdown" more
|progressive. Many
|other RPGs handle this, by applying maluses linked to health status.
|
|To set up such rules, I think that three questions must be answered :
|
|I) *When* maluses should be applied ?
|
|Two answers :
|
|A. Use health levels : Each character has the same number of
|health levels.
|To each level corresponds a malus. Wounds are assigned a
|number of health
|level damages, and a difficulty to sustain. When a character
|takes a wound,
|a 'sustain wound' roll (generally based on constitution) is
|made to reduce
|the number of damages. The remaining damages are substracted from its
|current health levels. This solution fits well in level-less
|system, but I
|don't think it will for the d20-system.
|
|B. Use hit point thresholds : Several thresholds are defined,
|generally
|fractions of total hit points. Each threshold is assigned a
|malus. When hit
|points drops below a threshold, the corresponding maluses are applied
|(notice there are not cumulative, only the worst are applied).
|This solution
|seems more easy to apply into the d20-system. It had the advantage of
|keeping the actual hit points and damages rules. And I think
|it can be fine
|with the VP/WP rules.
|
|II) *What* maluses should be applied ?
|
|Two answers :
|
|A. Fixed maluses (per example: -4 to all roll) : again, it's fine in
|level-less systems, because characters are almost at their
|best when they
|are created.
|
|B. Proportional maluses (per example: using 50% of skill
|ranks) : it can be
|fine, as it does not hindred low-level characters more than
|high-level ones.
|But in d20-based rolls, it gives rounding a non-negligible
|weight, at least
|more than in d100-based rolls.
|
|III) *What* the maluses should be applied to ?
|
|I think they should be applied to *all* rolls. Notice that only the
|character is affected, not its equipment. It doesn't matter with fixed
|maluses, but it does with proportional ones.
|
|Well, I'm waiting for your thoughts.
|
|GP
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