>From: Aaron Smalley <[EMAIL PROTECTED]>
>
>Check out ICE's "Arm's Law" or "10 million Ways to Die" (if you can
>still find them). This is exaclty what you are looking for, and are
>damned good products.
>
>They have an excellent system for this, complete with "ctriticals" and I
>don't mean, "X2 damage" I am talking about such things as:
>
>"Hard blow stuns foe for 3 rounds. Foe is unalbe to parry next round.
>+22 hits. Add 10% to your next swing" (Large Creature/Magic Weapon crit
>roll of 83 (d%))
>
>or...
>"Medium forearm wound, +4 hits. Foe takes 3 hits per round, is at -10%,
>and is stunned next 2 rounds" (Slash "D" crit roll of 64 (d%))
>
>or more dramatic...
>"Strike through foe's eye. Foe dies instantly. Add +25% to yoru next
>attack. Carry on." (Puncture "E" crit roll of 00 (d%))
>
>and hundreds more...
>They use a higher number of "hits" than the "hit points" that D20 uses,
>and adds a LOT to the excitement and dramatics of the game. They also
>use a cumulative penalty based on the amount of damage that a PC/NPC has
>taken.
>
It looks like Rolemaster critical tables (maybe I missed something like "ICE
is Rolemaster"). I think this system (Rolemaster's I mean) is a bit to heavy
because there are too more tables (one per weapon + one per critical
strike).
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