Y'know as a rule, I've never allowed this race in my games since I think
that Halflings are more than a bit lame.
Just look at how most people play them as cheery, sneaky, conniving little
gits, with a lot of pockets.
Hate halflings.
Love Orcs.
Now I have always been confused as to why you can play a Half-Orc but not a
full blooded Orc. You can play a Half Elf as well as an Elf. I think the
opposite of the spectrum should be available.
As for Halflings, the best thing TSR did with halflings was the stuff they
did with them in Dark Sun. Now those are some mean halflings. I even played
a Dark Sun halfling for a while. Until he got ate by a Thri-Kreen war party
anyway.
Hate halflings, call them kender, hobbits, call them beardless gnomes, I
still hate em.
Cheers,
Rob.
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 26, 2001 9:34 PM
Subject: Re: [ogf-d20-l] Halfling
> Hi Trevor,
>
> > The new halfing (and I am paraphrasing) is athletic, slim, a nomad , and
by
> > all accounts has no hair on his feet! Also they have changed the names
from
> > a Hairfoot to a Lightfoot and a Stout to a Deep Halfling (original huh?)
>
> Bizarre!
>
> I hadn't noticed any difference since I have never used the 2nd ed.
> rule set. (I haven't actually gone through it in detail, but they
> look pretty much the same as I remember them.)
>
> The oddest part for me about the draft 3rd ed. rules are that many
> of the words have been changed. Move rates are in feet instead of
> inches, 'rounds' seem to have become 'actions', (or is an action a
> segment?). Ack! reading through the 'combat basics' it looks like
> 'rounds' have become what I would call 'segments'. So what is a
> the new replacement for a round?
>
> Cheers,
> -kls
>
>