>From: Clark Peterson <[EMAIL PROTECTED]>
>
>. . . as open game content, including the names (which is
>handled by a seperate limited license contained in the
>book itself).
>
>So d20 producers, feel free to use RR spells in your
>products (pursuant to the license of course).

Sounds cool, BUT what happened to:

OGL #2. The License: . . . No other terms or conditions may be applied to 
any Open Game Content distributed using this License.

Since we have already determined on this list (I thought) that the OGL 
applies to the WHOLE DOCUMENT, is there a legal grounds for doing this?  I 
thought that material in an OGL document could be either "open" or "PI".  
Sounds like what you are proposing violates the OGL?

UNLESS, you are calling ALL of the names "trademarks", and offering a 
license similar to the "D20" for their use.  Seems like this wouldn't work - 
conceptually, I would REALLY have a problem with the notion of spell names 
as trademarks unless they contained proper names from published works.  
"Armor of Undeath" for instance, could never be a trademark.

(Not trying to trash you or challenge you, just trying to figure out 
where/if my interpretation of the OGL is wrong in this situation.)

Incidently, this is one from the "conspiracy theorists" corner, as this 
particular provision of the OGL was one that I could not figure out the 
rationale for - the ONLY reason I could figure for its existence was to 
prevent just this situation - to prevent OTHER COMPANIES from profiting 
(through network effects) from WotC contributions. (or from content from ANY 
OTHER contributor, to be fair.)

Faust, the Cynic

See the "cynical" (not really) FAQ at:
http://www.earth1066.com/D20FAQ.htm




>
>Enjoy the sample spell and long live d20!
>
>Clark Peterson
>
>PS--I personally think this is a super cool spell.
>
>
>Armor of Undeath
>
>Crafts protective armor from a corpse.
>Necromancy [Evil]
>Level: Death 3, Sor/Wiz 3
>Components: V, S, M, DF
>Casting Time: 1 action
>Range: Personal
>Target: You
>Duration: 1 hour/level or special
>Saving Throw: None
>Spell Resistance: No
>
>Description
>
>This spell is a favorite among the necromantic
>warriors who stand guard over Hollowfaust. Some
>Unfailing prefer to use the corpses of fallen comrades
>or relatives to fashion their armor of undeath, while
>others prefer the bodies of their fallen enemies so
>that opponents can see the fate that is in store for
>them should they assault the Unfailing's ward.
>
>Spell Effect
>
>This spell allows the caster to create magical armor
>from the remains of a humanoid. The caster must touch
>a corpse (the corpse can be fresh, rotting or even
>skeletal, so long as enough of it remains that it
>could be animated via an animate dead spell) and
>invoke the spell. The corpse will then stand erect,
>embrace the caster and begin to bend and twist,
>wrapping itself around the caster to form a gruesome
>armor of bones and dead flesh. The armor grants a +2
>enhancement bonus to the caster's AC, 25 temporary hit
>points, a -1 armor check penalty and a 5% arcane spell
>failure penalty. Damage dealt to the caster is first
>removed from these temporary hit points. The spell
>ends either when the duration expires or 25 points of
>damage are dealt to the armor. Should the spell end
>normally, all remaining temporary hit points are lost.
>
>Material Component: A humanoid corpse.
>
>Bad ass!
>
>=====
>http://www.necromancergames.com
>"3rd Edition Rules, 1st Edition Feel"
>
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