I mean, if that spell is not meant to make us buy the book, it can 
only mean:this is the best spell in the book, no need to buy the 
book? ;)
It's a cool spell, and weather you want it or not, I'll buy this book ;)
(Even if you didn't take my submissions in it ;()
Thanks Clark, you are right. This spell is really cool!



On 26 Jan 2001, at 20:46, Clark Peterson wrote:

> Hi guys-
> 
> Here is a little update. Some of you may have noticed
> a teaser spell posted by us over at Sword and Sorcery.
> This is the spell armor of undeath from Relics and
> Rituals which should be on shelves next week.
> 
> This is not a plug for you to buy the book. I wanted
> to let you know about a decision Steve Wieck of White
> Wolf and I made about the spells in Relics and
> Rituals: unlike the monsters in Creature Collection,
> we have decided to contribute every spell contained in
> RR as open game content, including the names (which is
> handled by a seperate limited license contained in the
> book itself).
> 
> So d20 producers, feel free to use RR spells in your
> products (pursuant to the license of course).
> 
> Enjoy the sample spell and long live d20!
> 
> Clark Peterson
> 
> PS--I personally think this is a super cool spell.
> 
> 
> Armor of Undeath
> 
> Crafts protective armor from a corpse.
> Necromancy [Evil]
> Level: Death 3, Sor/Wiz 3
> Components: V, S, M, DF
> Casting Time: 1 action
> Range: Personal
> Target: You
> Duration: 1 hour/level or special
> Saving Throw: None
> Spell Resistance: No
> 
> Description
> 
> This spell is a favorite among the necromantic
> warriors who stand guard over Hollowfaust. Some
> Unfailing prefer to use the corpses of fallen comrades
> or relatives to fashion their armor of undeath, while
> others prefer the bodies of their fallen enemies so
> that opponents can see the fate that is in store for
> them should they assault the Unfailing's ward.
> 
> Spell Effect
> 
> This spell allows the caster to create magical armor
> from the remains of a humanoid. The caster must touch
> a corpse (the corpse can be fresh, rotting or even
> skeletal, so long as enough of it remains that it
> could be animated via an animate dead spell) and
> invoke the spell. The corpse will then stand erect,
> embrace the caster and begin to bend and twist,
> wrapping itself around the caster to form a gruesome
> armor of bones and dead flesh. The armor grants a +2
> enhancement bonus to the caster's AC, 25 temporary hit
> points, a -1 armor check penalty and a 5% arcane spell
> failure penalty. Damage dealt to the caster is first
> removed from these temporary hit points. The spell
> ends either when the duration expires or 25 points of
> damage are dealt to the armor. Should the spell end
> normally, all remaining temporary hit points are lost.
> 
> Material Component: A humanoid corpse.
> 
> Bad ass!
> 
> =====
> http://www.necromancergames.com
> "3rd Edition Rules, 1st Edition Feel"
> 
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"Mögen Eure Würfel zur richtigen Zeit das richtige
Ergebnis aufweisen!

KahnB
[EMAIL PROTECTED]
www.rollenspiel-club.de

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