At 17:32 -0400 7/21/03, Joe Mucchiello wrote:
From Legal.rtf: The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20, Forgotten Realms, Faerûn, character names (including those used in the names of spells or items), places, Red Wizard of Thay, Heroic Domains of Ysgard, Ever-Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti.

No more "Wizards doesn't have PI" rebuttals.

doh! Well, not really--i hadn't actually been using that loophole, exc--


hey! they've claimed "d20" as PI. Guess that puts the spotlight directly on the question of whether any "authority to contribute" is required for PI, as well as the questions of if that authority requires ownership in the usual IP sense (i.e., no unqualified common terms). Not to mention that a bunch of the other terms could now force the question of whether PI is meaningful outside of OGC, since, as others have noted, almost none of those terms actually occur within OGC (legally, at least) anywhere.

[In case anyone cares: i stick by my guns that they can't claim "d20" as trademark *or* PI. I wonder if i'll ever do anything that challenges that claim.]
--
woodelf <*>
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The Laws of Anime <http://www.abcb.com/laws/index.htm>:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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