I would have to agree with Ryan on this. I have worked with several
magazines designing layout, and I have had to work with sevaral local
printers. You get to know them pretty well, and its not all to hard to get
a magazine printed out and sent within 24 hours, if you know the people. I
personally went throught sevaral cases were the company logo of all things
was late, and we need it for the magazine. The publisher would not let it
go out without the logo, so we had to wait. When it came in at 7 that
night, we ran to our Quark machines, plugged it in, and ran it over to the
Editor for final approval. We didn't get to the printers until 9Pm that
night..however, because I knew the owner (it helped some that I was dating
his daughter and he liked me...=) ) but we had the printing of 2,000
magazines done the next morning. Sure, it took work, but hey, its just like
Ryan says. You just create an adventure, fill in the stats, and wham, its
done.
And yes, people would do it.
----- Original Message -----
From: Ryan S. Dancey <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 24, 2000 3:01 PM
Subject: Re: [Open_Gaming] Timing for D20 System Release
> From: "Troll Lord" <[EMAIL PROTECTED]>
>
> > Well, now you have me curious. Care to elaborate as
> > to overnight printing and as to why anyone would do
> > such a thing?
>
> There are probably a dozen or so fairly well known designers who have
> expressed some interest in doing a D20 product. If inclined to do so, any
> number of those people could get together on Thursday, bang out a pretty
> rockin' adventure (assuming that it's not already pre-written awaiting
> official stat blocks) and get it produced using local printing resources.
>
> Remember, most of the people who produce roleplaying game product are
either
> from the Milwaukee area or have lived and worked there at some point.
These
> people know who to call at 5:00 in the afternoon for a rush print job to
be
> ready in the morning. As a PR stunt, it might be very effective at
getting
> some press for a small company. As a way to offset costs, selling a
couple
> thousand adventures at $10 a shot would pretty much cover air fare, hotel
> and one of the "entreprenuer" booths.
>
> Ryan
>
> -------------
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>
-------------
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