Hello,

Mathew Gray wrote:

> Actually, I think I see your issue.  You equate something being closed as
> not being of use to further development.  To you, (since you're developing)
> the only use in newly released products is in what they provide you to "work
> from" in your developemnt.

That is fairly accurate. If something is closed, then it can't be used as OGC by
others.

> Hopefully the above helped a little.  (I won't hold my breath.)

Hadn't thought i was being that dense, but everything helps, one way or the
other. :-)

> But I'd
> like to see what happens if I do create and market something, certainly.

Which I have no problem with. Just remember the Community that allowed you the
opportunity to do so.

> 1) Increased awareness for the OGL, (and whatever other licenses, including
> d20).

Always important, but could be served better if the person doing the advertising
is setting the precedence of contributing (more than as just a side benefit) to
the Open Gaming Community.

If all of those that are producing, contribute back. It will set a precedence
that will allow the whole movement to expand extremely fast.

If the precedence is to use without though of contributing back, then the Open
Gaming Community will be reduced to a fad and a novelty, as no one will be
contributing.

> 2) More material for the players who support OGL developers.

What is better for the players of the OG community. An adventure they can do
nothing with besides use once or twice, or an adventure they can only use once
or twice with a little bit of new OGC that may inspire them to contribute there
own material to the OG Community.

> There are three in about a minute.  I can do more if you need.

If you want.

Have Fun,
Darren


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