OK, my next personal project that isn't freelancing for someone else is a
D20/OGL based game.
Now... I've already asked a few people these questions but I figure here is
the best place. Excuse me if I've posted in the wrong place but I'm new.

I want to have...

1 - Different method of determining HP.
2 - Hit locations.
3 - Eliminating levels (Will require description of how to convert level
based character classes to non-level based).
4 - New advancement system (If I have this right I can't call it Experience
but could call it say.... maturation, so long as it differs from the
standard D20 levels).
5 - Feats/Mana based magic system.

All of the above would be Open Gaming material.

I'm pretty sure those are OK apart from experience, so, looking at the
licence info and FAQs...

******************************
>From the D20 thingamajig...

Definition of Applying the effects of Experience to a Character:
Applying the effects of Experience to a Character means a description of the
process for comparing the accumulated experience point total of a character
to a chart to determine if the character's level should be incremented. If
the experience level of a character exceeds threshold values as defined by
the chart, the character is modified in a specified fashion.

Specifically, Applying the effects of Experience to a Character means
incrementing the character level of a character by incrementing a class
level by one rank, or by adding a new class at first level, and describing
how to allocate new skill points, select new feats, select new talents, or
gain new class-level linked abilities.

Applying the effects of Experience to a Character does not include creating
or modifying an experience point chart, defining a new class (including
describing what benefits that class provides at each level).

Q: Could my new class use a different experience point chart?
A: You could publish a new chart. And you could say that characters of a
given class use that chart. But you couldn't actually say what to do with
the chart.?
Q: Could I create a character system that didn't use classes and/or levels
at all??
A: Sure.?

OK, so, what does all that mean...

As far as I can tell a D20 product may not have all the information for
creating a character, but can talk about the aspects that it changes or does
differently provided that either D20 modern or the PHB is referenced and
required.

As far as experience goes. Their definition is strictly for level based
experience, not for any XP system that does not use levels, so, for my game
where I'm intending in replacing levels with a more modern XP system I
shouldn't have any bother.

You could publish alternate XP charts, but you can't tell people what to do
with them.

You can create new classes with new level dependent bonuses though.
*********************************

And finally...

You can't describe how Ability levels are determined, right? Even if you're
creating a new way to do it.  What about referencing 'Planned Creation' with
an assigned number of points without giving the costs for Planned Creation.
It's not in the SRD but it'd be referencing the PHB.

Any ideas on any of this?

Cheers,

James 'Grim' Desborough
--
Busy Freelancer, typecast humourist, origins award winning egotist.
Someone please make me a staff writer.
RPG community project www.postmort.demon.co.uk


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