> 2 - Hit locations.

>Can I ask why? I've used several systems that use them, and I have found
all
>of them to be excessively pedestrian.  It adds two or more steps to every
>combat hit.

The eventual system will likely somewhat resemble the SLA one (Total &
area).
It's from a want for faster, deadlier combat and to get away from the
sensation of having two sentient trees hitting each other alternately with
an axe until one falls over :)

>Then you'll need to forego D20, since the character generation system is
one
>of the few things locked in about it, and go with OGL.

See previous correspondence.  I don't believe it does if you're nitpicky
about it, but it's not worth the hassle.

>Why don't you just play GURPS?  You can even get a "Powered by GURPS"
license
>from SJG, so you don't have to sell it to him if you don't want to.

We _really_ don't like GURPS.  Great supplements information wise, but don't
like the system.  Also the sheer need for at least some commercial viability
(even if it never makes it to print, or even especially if it never makes it
to print).

Personally speaking I think this...

There is a great and extremely adapatable and modern system lurking inside
D20 that _IS_ useable for any style of game and any genre and is not limited
to 'heroic' hack & slash.  While I think it will all go wrong at some point
in the future it is selling books at the moment and creating an access point
to the hobby and a 'product identity'.  I want to help bring that truly
universal system about and from the sound of it it's going to come from the
SRD and OGL rather than the D20 agreement.

I also think that whatever the motivation behind the emergence of D20 and
it's associated OGL it's given Open Gaming a huge boost, and that reminds me
of the cooperative atmosphere the gaming industry used to have way back
when.

James 'Grim' Desborough
--
Busy Freelancer, typecast humourist, origins award winning egotist.
Someone please make me a staff writer.
RPG community project www.postmort.demon.co.uk


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