On 2/13/07, Keith Gable <[EMAIL PROTECTED]> wrote: > Hey guys, > > I'm in a class where we're learning C++ data structures. I've been thinking > of some useful dataset I can work on to help make sure I know what I'm > doing. Then it hit me -- you guys are still loading .RPG files from > FreeBasic! :) So, I'm wondering....
Huh? > > 1) How useful would a native code lump/unlump library be to OHRRPGCE? > Preferably, I don't want to mess with underlying implementation of stuff > right now (so -- basically, just extract lumps into memory and such). So, > you could call it liblump.so/lump.dll or something like that. Later, if it's > useful, I could try for a librpgfile.so/rpgfile.dll that does all of that > underlying parsing. > What do you mean by native code? Well, that sort of library would be useful to programs which access RPG files. I tried to make a lump.dll for Fyre for VB, but I don't think he got it working - VB seems to require special activex dlls or something. Have a look at OHR++, it includes unlumping to memory and a (nearly finished?) RPG file loader. > 2) Does FreeBasic support C++'s ABI, or does it only support C? > Only C. See Mike's wrapper for the audiere library. _______________________________________________ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org