On 2/13/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> Hey guys,
>
> I'm in a class where we're learning C++ data structures. I've been thinking
> of some useful dataset I can work on to help make sure I know what I'm
> doing. Then it hit me -- you guys are still loading .RPG files from
> FreeBasic! :) So, I'm wondering....

Huh?

>
> 1) How useful would a native code lump/unlump library be to OHRRPGCE?
> Preferably, I don't want to mess with underlying implementation of stuff
> right now (so -- basically, just extract lumps into memory and such). So,
> you could call it liblump.so/lump.dll or something like that. Later, if it's
> useful, I could try for a librpgfile.so/rpgfile.dll that does all of that
> underlying parsing.
>

What do you mean by native code?

Well, that sort of library would be useful to programs which access
RPG files. I tried to make a lump.dll for Fyre for VB, but I don't
think he got it working - VB seems to require special activex dlls or
something.

Have a look at OHR++, it includes unlumping to memory and a (nearly
finished?) RPG file loader.

> 2) Does FreeBasic support C++'s ABI, or does it only support C?
>

Only C. See Mike's wrapper for the audiere library.
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