On 2/28/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:

In converting my old Wandering Hamster maps to use the new layers
feature, I realized that I *desperately* required two new features.

1) A general bitset that can change the default state of "Default
Passability" to OFF in the Map Editor. I realized I needed this after I
utterly destroyed my pre-existing customized passability for the 18th
time.

2) A way to quickly replace all of one tile on a map with another tile.
For proper layer behaviour, tile #0 must be black, and on most of my
maps, tile #0 is grass or water. After spending over an hour on just
Flanat Village and Flanat Village outskirts, I realized I needed this.

I've written patches for both of these already, but since I have already
called a "feature freeze", and I don't want to break my own rules, I'm
not going to check these in without agreement from the other developers.


I may not be a developer, but I for one would GLADLY welcome these
changes/additions. >.>
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