On 2/28/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > In converting my old Wandering Hamster maps to use the new layers > feature, I realized that I *desperately* required two new features. > > 1) A general bitset that can change the default state of "Default > Passability" to OFF in the Map Editor. I realized I needed this after I > utterly destroyed my pre-existing customized passability for the 18th > time. > > 2) A way to quickly replace all of one tile on a map with another tile. > For proper layer behaviour, tile #0 must be black, and on most of my > maps, tile #0 is grass or water. After spending over an hour on just > Flanat Village and Flanat Village outskirts, I realized I needed this. > > I've written patches for both of these already, but since I have already > called a "feature freeze", and I don't want to break my own rules, I'm > not going to check these in without agreement from the other developers.
These changes get the Mike Seal of ApprovalTM. -- Mike Caron Final Fantasy Q http://finalfantasyq.com _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
