On 2/28/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> In converting my old Wandering Hamster maps to use the new layers
> feature, I realized that I *desperately* required two new features.
>
> 1) A general bitset that can change the default state of "Default
> Passability" to OFF in the Map Editor. I realized I needed this after I
> utterly destroyed my pre-existing customized passability for the 18th
> time.
>
> 2) A way to quickly replace all of one tile on a map with another tile.
> For proper layer behaviour, tile #0 must be black, and on most of my
> maps, tile #0 is grass or water. After spending over an hour on just
> Flanat Village and Flanat Village outskirts, I realized I needed this.
>
> I've written patches for both of these already, but since I have already
> called a "feature freeze", and I don't want to break my own rules, I'm
> not going to check these in without agreement from the other developers.

These changes get the Mike Seal of ApprovalTM.

-- 
Mike Caron
Final Fantasy Q
http://finalfantasyq.com
_______________________________________________
ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to