On 2/28/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote: > On 3/1/07, Mike Caron <[EMAIL PROTECTED]> wrote: > > On 2/28/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > > In converting my old Wandering Hamster maps to use the new layers > > > feature, I realized that I *desperately* required two new features. > > > > > > 1) A general bitset that can change the default state of "Default > > > Passability" to OFF in the Map Editor. I realized I needed this after I > > > utterly destroyed my pre-existing customized passability for the 18th > > > time. > > > > > > 2) A way to quickly replace all of one tile on a map with another tile. > > > For proper layer behaviour, tile #0 must be black, and on most of my > > > maps, tile #0 is grass or water. After spending over an hour on just > > > Flanat Village and Flanat Village outskirts, I realized I needed this. > > > > > > I've written patches for both of these already, but since I have already > > > called a "feature freeze", and I don't want to break my own rules, I'm > > > not going to check these in without agreement from the other developers. > > > > These changes get the Mike Seal of ApprovalTM. > > > > -- > > Mike Caron > > Final Fantasy Q > > http://finalfantasyq.com > > Well, these are notsomuch new features as needed usability > improvements for map layers. > > ... I can't cause problems for anyone except those > who occasionally press F10 to look at the fullness of the script > buffer and a screen of numbers.
I must point out that this is incorrect, as it's quite possible to cause problems by ever so slightly remapping the memory layout, and turning a benign over-stepped array into a segfaulting one. Not that you could help it, and it would likely be better overall (so we can track and fix said overstep), but the possibility is still there, just as with anything we touch. -- Mike Caron Final Fantasy Q http://finalfantasyq.com _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
