Oh shooooooot, I was thinking that "read attack data" was an actual thing :(

Can it be an actual thing? Please? I will implement it all by myself.

Anyway, the only actual "read enemy data" I am using is the command
list. I will expose enemy elemental resists via a separate command
altogether.


On Fri, Sep 30, 2011 at 11:39 AM, Adam Perry <[email protected]> wrote:
> Semi-relatedly, I'm also planning to add a command to expose elemental
> resistances for enemies. I'm trying to use
> http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-source-nightly.zip,
> though, and it doesn't actually have yesterday's changes. (I'd use SVN
> directly, but I'm running into proxy issues.)
>
> More relatedly, are there plans to change the inner workings of read
> enemy data? This doesn't matter too much for a potential "enemy
> elemental resist as int" implementation, which can be changed if the
> other is, but it might affect my plans for the script I'm working on.
>
>
> On Fri, Sep 30, 2011 at 9:23 AM, Adam Perry <[email protected]> wrote:
>> On Fri, Sep 30, 2011 at 8:53 AM, James Paige <[email protected]> 
>> wrote:
>>> On Thu, Sep 29, 2011 at 08:13:10PM -0700, Adam Perry wrote:
>>>> On Thu, Sep 29, 2011 at 7:56 PM, Ralph Versteegen <[email protected]> 
>>>> wrote:
>>>> >
>>>> > On 30 September 2011 08:34, James Paige <[email protected]> wrote:
>>>> > > On Thu, Sep 29, 2011 at 11:55:26AM -0700, Adam Perry wrote:
>>>> > >> On Thu, Sep 29, 2011 at 11:26 AM, Adam Perry <[email protected]> 
>>>> > >> wrote:
>>>> > >> > I'd like to add in a few more plotscripting commands, but I'm not 
>>>> > >> > sure
>>>> > >> > what files need to be changed. The obvious one is plotscr.hsd, and 
>>>> > >> > I'm
>>>> > >> > sure I can figure out what to do there, but what other files are
>>>> > >> > involved?
>>>> > >> >
>>>> > >> > I'm not looking to do anything complicated; just getters/setters for
>>>> > >> > things like door position and enemy attacks.
>>>> > >> >
>>>> > >>
>>>> > >> Actually, some research shows that enemy attacks are already exposed
>>>> > >> (albeit via the arcane "read enemy data" command). So that's one down.
>>>> > >
>>>> > > Yes, the "read enemy data" commands are unfortunately arcane, and will
>>>> > > be a backcompat pain in the future.
>>>> >
>>>> > I had been thinking recently: let's not support read/writeenemydata
>>>> > for anything other than the provided constants. If you haven't used
>>>> > them, and I haven't used them, and Mogri hasn't used them, then we can
>>>> > be nearly sure that noone has.
>>>> >
>>>> But I just wrote a script using them extensively...
>>>
>>> Did you use any data index numbers other than the 11 documented in
>>> http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#about-readenemydata
>>> ?
>>
>> Here's the list of undocumented things I'm using so far:
>>   3, attackdata:target class
>>   4, attackdata:target setting
>>   12, attackdata:chain
>>   13, attackdata:chain rate
>> I am also likely to use several more since I'm essentially pulling in
>> attack data to use in a custom battle system.
>>
>> I'm okay rewriting this part if you have a somewhat immediate plan for
>> exposing attack data.
>>
>
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to