On Fri, Sep 30, 2011 at 12:46 PM, Adam Perry <[email protected]> wrote:
> Oh shooooooot, I was thinking that "read attack data" was an actual thing :(
>
> Can it be an actual thing? Please? I will implement it all by myself.
>
> Anyway, the only actual "read enemy data" I am using is the command
> list. I will expose enemy elemental resists via a separate command
> altogether.

and by command list, I mean 92-106

>
> On Fri, Sep 30, 2011 at 11:39 AM, Adam Perry <[email protected]> wrote:
>> Semi-relatedly, I'm also planning to add a command to expose elemental
>> resistances for enemies. I'm trying to use
>> http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-source-nightly.zip,
>> though, and it doesn't actually have yesterday's changes. (I'd use SVN
>> directly, but I'm running into proxy issues.)
>>
>> More relatedly, are there plans to change the inner workings of read
>> enemy data? This doesn't matter too much for a potential "enemy
>> elemental resist as int" implementation, which can be changed if the
>> other is, but it might affect my plans for the script I'm working on.
>>
>>
>> On Fri, Sep 30, 2011 at 9:23 AM, Adam Perry <[email protected]> wrote:
>>> On Fri, Sep 30, 2011 at 8:53 AM, James Paige <[email protected]> 
>>> wrote:
>>>> On Thu, Sep 29, 2011 at 08:13:10PM -0700, Adam Perry wrote:
>>>>> On Thu, Sep 29, 2011 at 7:56 PM, Ralph Versteegen <[email protected]> 
>>>>> wrote:
>>>>> >
>>>>> > On 30 September 2011 08:34, James Paige <[email protected]> 
>>>>> > wrote:
>>>>> > > On Thu, Sep 29, 2011 at 11:55:26AM -0700, Adam Perry wrote:
>>>>> > >> On Thu, Sep 29, 2011 at 11:26 AM, Adam Perry <[email protected]> 
>>>>> > >> wrote:
>>>>> > >> > I'd like to add in a few more plotscripting commands, but I'm not 
>>>>> > >> > sure
>>>>> > >> > what files need to be changed. The obvious one is plotscr.hsd, and 
>>>>> > >> > I'm
>>>>> > >> > sure I can figure out what to do there, but what other files are
>>>>> > >> > involved?
>>>>> > >> >
>>>>> > >> > I'm not looking to do anything complicated; just getters/setters 
>>>>> > >> > for
>>>>> > >> > things like door position and enemy attacks.
>>>>> > >> >
>>>>> > >>
>>>>> > >> Actually, some research shows that enemy attacks are already exposed
>>>>> > >> (albeit via the arcane "read enemy data" command). So that's one 
>>>>> > >> down.
>>>>> > >
>>>>> > > Yes, the "read enemy data" commands are unfortunately arcane, and will
>>>>> > > be a backcompat pain in the future.
>>>>> >
>>>>> > I had been thinking recently: let's not support read/writeenemydata
>>>>> > for anything other than the provided constants. If you haven't used
>>>>> > them, and I haven't used them, and Mogri hasn't used them, then we can
>>>>> > be nearly sure that noone has.
>>>>> >
>>>>> But I just wrote a script using them extensively...
>>>>
>>>> Did you use any data index numbers other than the 11 documented in
>>>> http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#about-readenemydata
>>>> ?
>>>
>>> Here's the list of undocumented things I'm using so far:
>>>   3, attackdata:target class
>>>   4, attackdata:target setting
>>>   12, attackdata:chain
>>>   13, attackdata:chain rate
>>> I am also likely to use several more since I'm essentially pulling in
>>> attack data to use in a custom battle system.
>>>
>>> I'm okay rewriting this part if you have a somewhat immediate plan for
>>> exposing attack data.
>>>
>>
>
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