On Fri, Sep 30, 2011 at 12:46:49PM -0700, Adam Perry wrote:
> Oh shooooooot, I was thinking that "read attack data" was an actual thing :(

Nope, I was confused if I said it was. Read enemy data exists, but was a 
bad idea.

> Can it be an actual thing? Please? I will implement it all by myself.

No. a "read anything data" command of any kind is a bad idea, and I 
deeply regret any existing command that works that way.

A command that loads a specific piece of data is tolerable, because the 
underlying data format can change without requiring the plotscripting 
command to do unfortunate backcompat mumbo-jumbo.

> Anyway, the only actual "read enemy data" I am using is the command
> list.

The command list?
Oh, the attacks that an enemy can do?

Hrmm... That is going to change massively when I do 
http://rpg.hamsterrepublic.com/ohrrpgce/Plan_for_enemy_AI_improvements

> I will expose enemy elemental resists via a separate command
> altogether.

Yeah, if it is a separate command it should be okay :)

---
James

> On Fri, Sep 30, 2011 at 11:39 AM, Adam Perry <[email protected]> wrote:
> > Semi-relatedly, I'm also planning to add a command to expose elemental
> > resistances for enemies. I'm trying to use
> > http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-source-nightly.zip,
> > though, and it doesn't actually have yesterday's changes. (I'd use SVN
> > directly, but I'm running into proxy issues.)
> >
> > More relatedly, are there plans to change the inner workings of read
> > enemy data? This doesn't matter too much for a potential "enemy
> > elemental resist as int" implementation, which can be changed if the
> > other is, but it might affect my plans for the script I'm working on.
> >
> >
> > On Fri, Sep 30, 2011 at 9:23 AM, Adam Perry <[email protected]> wrote:
> >> On Fri, Sep 30, 2011 at 8:53 AM, James Paige <[email protected]> 
> >> wrote:
> >>> On Thu, Sep 29, 2011 at 08:13:10PM -0700, Adam Perry wrote:
> >>>> On Thu, Sep 29, 2011 at 7:56 PM, Ralph Versteegen <[email protected]> 
> >>>> wrote:
> >>>> >
> >>>> > On 30 September 2011 08:34, James Paige <[email protected]> 
> >>>> > wrote:
> >>>> > > On Thu, Sep 29, 2011 at 11:55:26AM -0700, Adam Perry wrote:
> >>>> > >> On Thu, Sep 29, 2011 at 11:26 AM, Adam Perry <[email protected]> 
> >>>> > >> wrote:
> >>>> > >> > I'd like to add in a few more plotscripting commands, but I'm not 
> >>>> > >> > sure
> >>>> > >> > what files need to be changed. The obvious one is plotscr.hsd, 
> >>>> > >> > and I'm
> >>>> > >> > sure I can figure out what to do there, but what other files are
> >>>> > >> > involved?
> >>>> > >> >
> >>>> > >> > I'm not looking to do anything complicated; just getters/setters 
> >>>> > >> > for
> >>>> > >> > things like door position and enemy attacks.
> >>>> > >> >
> >>>> > >>
> >>>> > >> Actually, some research shows that enemy attacks are already exposed
> >>>> > >> (albeit via the arcane "read enemy data" command). So that's one 
> >>>> > >> down.
> >>>> > >
> >>>> > > Yes, the "read enemy data" commands are unfortunately arcane, and 
> >>>> > > will
> >>>> > > be a backcompat pain in the future.
> >>>> >
> >>>> > I had been thinking recently: let's not support read/writeenemydata
> >>>> > for anything other than the provided constants. If you haven't used
> >>>> > them, and I haven't used them, and Mogri hasn't used them, then we can
> >>>> > be nearly sure that noone has.
> >>>> >
> >>>> But I just wrote a script using them extensively...
> >>>
> >>> Did you use any data index numbers other than the 11 documented in
> >>> http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#about-readenemydata
> >>> ?
> >>
> >> Here's the list of undocumented things I'm using so far:
> >>   3, attackdata:target class
> >>   4, attackdata:target setting
> >>   12, attackdata:chain
> >>   13, attackdata:chain rate
> >> I am also likely to use several more since I'm essentially pulling in
> >> attack data to use in a custom battle system.
> >>
> >> I'm okay rewriting this part if you have a somewhat immediate plan for
> >> exposing attack data.
> >>
> >
> _______________________________________________
> Ohrrpgce mailing list
> [email protected]
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> 
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to