I did some work on the Android port today, and got to the point of
being able to compile everything, create an .apk, and install it. It
currently crashes almost instantly with only the following error
message (an earlier version at least managed to initialise everything
except the native code).

D/dalvikvm( 9355): Trying to load lib
/data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so
0x41f5cdf0
I/ActivityManager(  495): Process com.hamsterrepublic.ohrrpgce.game
(pid 9355) has died.

Instructions are here:
http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android

I've automated all the drudgery. Now the hard work remains: debugging,
platform and device differences, Android-specific OHR modifications,
touch input, and lots of customisations to all the stuff in the SDL
port. For example I'm not very happy with the way that emulated
keyboard input works. we will want per-game settings without having to
recompile.

However I'm taking a break for a while. I have too much else to do.
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