I did some work on the Android port today, and got to the point of being able to compile everything, create an .apk, and install it. It currently crashes almost instantly with only the following error message (an earlier version at least managed to initialise everything except the native code).
D/dalvikvm( 9355): Trying to load lib /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so 0x41f5cdf0 I/ActivityManager( 495): Process com.hamsterrepublic.ohrrpgce.game (pid 9355) has died. Instructions are here: http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android I've automated all the drudgery. Now the hard work remains: debugging, platform and device differences, Android-specific OHR modifications, touch input, and lots of customisations to all the stuff in the SDL port. For example I'm not very happy with the way that emulated keyboard input works. we will want per-game settings without having to recompile. However I'm taking a break for a while. I have too much else to do. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
