I managed to figure out your makefile problem from the error messages. I'm surprised that Bell of Chaos runs that quickly on your tablet, nearly 5 times faster than my phone. A single core of a high end desktop CPU is nowhere 5 times faster than the lowest end one (well, actually it is if you compare to an Atom instead). I guess that on a device with an actual GPU a lot of CPU is freed up for the application... but if it's running at <4 fps, then there isn't much GPU emulating to do anyway :)
I should have specified the button mapping: top left is ESC, top right is Enter, and the other four are arrows. Menu and Search are also Enter, and BACK is Esc. On 2 June 2013 17:30, James Paige <[email protected]> wrote: > No luck compiling tonight, I will try more tomorrow. I tested the apk > and it runs nicely on my Xoom tablet. Sword of Jade ran smooth as butter > (well, 18.2 fps butter anyway) and Bell of Chaos averaged around 16.5 > fps. I didn't figure out the SDL button remapping, but that can be a > task for later too :) > > Awesome work, TMC! > > --- > James > > On Sat, Jun 01, 2013 at 09:54:18PM -0700, James Paige wrote: >> Yay! I am excited! :) >> >> I am going to try and compile myself. More comments on the wiki talk >> page :) >> >> --- >> James >> >> On Sat, Jun 01, 2013 at 11:00:54PM +1200, Ralph Versteegen wrote: >> > http://tmc.castleparadox.com/pics/android-shot2.png >> > >> > A few more debugging sessions, and I've gotten the port working on a >> > 2.2 phone and 4.2.2 emulator. So far the only brokenness that I've >> > seen is in the file browser. autotest.rpg passes, though I haven't >> > tried comparing the screenshots. Although I actually got this far a >> > week ago, it took me several days to clean things up, e.g. removing >> > hardcoded paths, fixing the build systems, and fixing various problems >> > with bad path variables I didn't run into before. I've rewritten the >> > compile instructions. Do a git pull on both git repositories and >> > follow the new instructions. Compiling FB actually became more >> > complicated when I did things the proper way. >> > http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android >> > >> > I put lots of info on the wiki: >> > http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port >> > >> > Here's a precompiled .apk to play with if you want, although it's too >> > early to be asking for testing. >> > http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk >> > Some of the most obvious problems (see the wiki page for more): >> > -controls are awkward. But at least you can use the builtin SDL >> > configuration menu to adjust key bindings and button sizes and >> > positions >> > -midi doesn't play, simply because I didn't include instrument patches >> > for timidity. The suggested patches are 18MB. Can we find a smaller >> > set? >> > -directories don't appear in the browser >> > -there are long pauses in a couple places >> > >> > On my low end phone I can seemingly play typical games at full speed, >> > although only just. Bell of Chaos runs at less than 4 fps though. >> > >> > >> > On 17 May 2013 07:50, Seth Hetu <[email protected]> wrote: >> > > Seems pretty similar to my config.mk. Good to know I'm on the right >> > > track! >> > > I'll give it another go if I can drum up some motivation later (the >> > > sample >> > > sdl-android app is strangely giving me an error). >> > > >> > > -->Seth >> > > >> > > >> > > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen <[email protected]> >> > > wrote: >> > >> >> > >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my config.mk. >> > >> I am using a Slackware64 14.0 multilib system. I haven't edited >> > >> anything else: >> > >> >> > >> ENABLE_PREFIX=1 >> > >> CFLAGS := -Wfatal-errors -O2 -I/usr/lib/libffi-3.0.11/include/ -g -m32 >> > >> TARGET_ARCH=x86 >> > >> prefix=/home/ralph/local/fbc-0.90 >> > >> V=1 >> > >> >> > >> Linking with libffi is optional: you can add -DDISABLE_FFI. >> > >> >> > >> On 17 May 2013 04:10, Seth Hetu <[email protected]> wrote: >> > >> > While compiling this on a 64-bit system, it seems that setting >> > >> > TARGET_ARCH >> > >> > is not sufficient. In particular: >> > >> > * gcc will freak out regarding assembly functions and "operand >> > >> > type >> > >> > mismatch" errors. >> > >> > * gcc won't find libffi (on Ubuntu), as it's in a special >> > >> > "i686-linux-gnu" directory inside "/usr/include". >> > >> > >> > >> > To get around this, I just hacked the makefile, changing: >> > >> > >> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration >> > >> > >> > >> > ..to: >> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration -m32 >> > >> > -I/usr/include/i686-linux-gnu >> > >> > >> > >> > If you got this working on a 64-bit system some other way, let me know >> > >> > (I'm >> > >> > really bad at makefiles). >> > >> > >> > >> > -->Seth >> > >> > >> > >> > >> > >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen <[email protected]> >> > >> > wrote: >> > >> >> >> > >> >> I did some work on the Android port today, and got to the point of >> > >> >> being able to compile everything, create an .apk, and install it. It >> > >> >> currently crashes almost instantly with only the following error >> > >> >> message (an earlier version at least managed to initialise everything >> > >> >> except the native code). >> > >> >> >> > >> >> D/dalvikvm( 9355): Trying to load lib >> > >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so >> > >> >> 0x41f5cdf0 >> > >> >> I/ActivityManager( 495): Process com.hamsterrepublic.ohrrpgce.game >> > >> >> (pid 9355) has died. >> > >> >> >> > >> >> Instructions are here: >> > >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android >> > >> >> >> > >> >> I've automated all the drudgery. Now the hard work remains: >> > >> >> debugging, >> > >> >> platform and device differences, Android-specific OHR modifications, >> > >> >> touch input, and lots of customisations to all the stuff in the SDL >> > >> >> port. For example I'm not very happy with the way that emulated >> > >> >> keyboard input works. we will want per-game settings without having >> > >> >> to >> > >> >> recompile. >> > >> >> >> > >> >> However I'm taking a break for a while. I have too much else to do. >> > >> >> _______________________________________________ >> > >> >> Ohrrpgce mailing list >> > >> >> [email protected] >> > >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > >> > >> > >> > >> > >> > >> > >> > _______________________________________________ >> > >> > Ohrrpgce mailing list >> > >> > [email protected] >> > >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > >> > >> > >> _______________________________________________ >> > >> Ohrrpgce mailing list >> > >> [email protected] >> > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > > >> > > >> > > >> > > _______________________________________________ >> > > Ohrrpgce mailing list >> > > [email protected] >> > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > > >> > _______________________________________________ >> > Ohrrpgce mailing list >> > [email protected] >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > >> _______________________________________________ >> Ohrrpgce mailing list >> [email protected] >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
