http://tmc.castleparadox.com/pics/android-shot2.png
A few more debugging sessions, and I've gotten the port working on a 2.2 phone and 4.2.2 emulator. So far the only brokenness that I've seen is in the file browser. autotest.rpg passes, though I haven't tried comparing the screenshots. Although I actually got this far a week ago, it took me several days to clean things up, e.g. removing hardcoded paths, fixing the build systems, and fixing various problems with bad path variables I didn't run into before. I've rewritten the compile instructions. Do a git pull on both git repositories and follow the new instructions. Compiling FB actually became more complicated when I did things the proper way. http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android I put lots of info on the wiki: http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port Here's a precompiled .apk to play with if you want, although it's too early to be asking for testing. http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk Some of the most obvious problems (see the wiki page for more): -controls are awkward. But at least you can use the builtin SDL configuration menu to adjust key bindings and button sizes and positions -midi doesn't play, simply because I didn't include instrument patches for timidity. The suggested patches are 18MB. Can we find a smaller set? -directories don't appear in the browser -there are long pauses in a couple places On my low end phone I can seemingly play typical games at full speed, although only just. Bell of Chaos runs at less than 4 fps though. On 17 May 2013 07:50, Seth Hetu <[email protected]> wrote: > Seems pretty similar to my config.mk. Good to know I'm on the right track! > I'll give it another go if I can drum up some motivation later (the sample > sdl-android app is strangely giving me an error). > > -->Seth > > > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen <[email protected]> > wrote: >> >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my config.mk. >> I am using a Slackware64 14.0 multilib system. I haven't edited >> anything else: >> >> ENABLE_PREFIX=1 >> CFLAGS := -Wfatal-errors -O2 -I/usr/lib/libffi-3.0.11/include/ -g -m32 >> TARGET_ARCH=x86 >> prefix=/home/ralph/local/fbc-0.90 >> V=1 >> >> Linking with libffi is optional: you can add -DDISABLE_FFI. >> >> On 17 May 2013 04:10, Seth Hetu <[email protected]> wrote: >> > While compiling this on a 64-bit system, it seems that setting >> > TARGET_ARCH >> > is not sufficient. In particular: >> > * gcc will freak out regarding assembly functions and "operand type >> > mismatch" errors. >> > * gcc won't find libffi (on Ubuntu), as it's in a special >> > "i686-linux-gnu" directory inside "/usr/include". >> > >> > To get around this, I just hacked the makefile, changing: >> > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration >> > >> > ..to: >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration -m32 >> > -I/usr/include/i686-linux-gnu >> > >> > If you got this working on a 64-bit system some other way, let me know >> > (I'm >> > really bad at makefiles). >> > >> > -->Seth >> > >> > >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen <[email protected]> >> > wrote: >> >> >> >> I did some work on the Android port today, and got to the point of >> >> being able to compile everything, create an .apk, and install it. It >> >> currently crashes almost instantly with only the following error >> >> message (an earlier version at least managed to initialise everything >> >> except the native code). >> >> >> >> D/dalvikvm( 9355): Trying to load lib >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so >> >> 0x41f5cdf0 >> >> I/ActivityManager( 495): Process com.hamsterrepublic.ohrrpgce.game >> >> (pid 9355) has died. >> >> >> >> Instructions are here: >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android >> >> >> >> I've automated all the drudgery. Now the hard work remains: debugging, >> >> platform and device differences, Android-specific OHR modifications, >> >> touch input, and lots of customisations to all the stuff in the SDL >> >> port. For example I'm not very happy with the way that emulated >> >> keyboard input works. we will want per-game settings without having to >> >> recompile. >> >> >> >> However I'm taking a break for a while. I have too much else to do. >> >> _______________________________________________ >> >> Ohrrpgce mailing list >> >> [email protected] >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > >> > >> > >> > _______________________________________________ >> > Ohrrpgce mailing list >> > [email protected] >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> > >> _______________________________________________ >> Ohrrpgce mailing list >> [email protected] >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > > > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
