Yay! I am excited! :) I am going to try and compile myself. More comments on the wiki talk page :)
--- James On Sat, Jun 01, 2013 at 11:00:54PM +1200, Ralph Versteegen wrote: > http://tmc.castleparadox.com/pics/android-shot2.png > > A few more debugging sessions, and I've gotten the port working on a > 2.2 phone and 4.2.2 emulator. So far the only brokenness that I've > seen is in the file browser. autotest.rpg passes, though I haven't > tried comparing the screenshots. Although I actually got this far a > week ago, it took me several days to clean things up, e.g. removing > hardcoded paths, fixing the build systems, and fixing various problems > with bad path variables I didn't run into before. I've rewritten the > compile instructions. Do a git pull on both git repositories and > follow the new instructions. Compiling FB actually became more > complicated when I did things the proper way. > http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android > > I put lots of info on the wiki: > http://rpg.hamsterrepublic.com/ohrrpgce/Android_Port > > Here's a precompiled .apk to play with if you want, although it's too > early to be asking for testing. > http://tmc.castleparadox.com/ohr/ohrrpgce-game-2013-06-01.apk > Some of the most obvious problems (see the wiki page for more): > -controls are awkward. But at least you can use the builtin SDL > configuration menu to adjust key bindings and button sizes and > positions > -midi doesn't play, simply because I didn't include instrument patches > for timidity. The suggested patches are 18MB. Can we find a smaller > set? > -directories don't appear in the browser > -there are long pauses in a couple places > > On my low end phone I can seemingly play typical games at full speed, > although only just. Bell of Chaos runs at less than 4 fps though. > > > On 17 May 2013 07:50, Seth Hetu <[email protected]> wrote: > > Seems pretty similar to my config.mk. Good to know I'm on the right track! > > I'll give it another go if I can drum up some motivation later (the sample > > sdl-android app is strangely giving me an error). > > > > -->Seth > > > > > > On Thu, May 16, 2013 at 3:25 PM, Ralph Versteegen <[email protected]> > > wrote: > >> > >> Ah, yes, setting TARGET_ARCH wasn't sufficient. Here is my config.mk. > >> I am using a Slackware64 14.0 multilib system. I haven't edited > >> anything else: > >> > >> ENABLE_PREFIX=1 > >> CFLAGS := -Wfatal-errors -O2 -I/usr/lib/libffi-3.0.11/include/ -g -m32 > >> TARGET_ARCH=x86 > >> prefix=/home/ralph/local/fbc-0.90 > >> V=1 > >> > >> Linking with libffi is optional: you can add -DDISABLE_FFI. > >> > >> On 17 May 2013 04:10, Seth Hetu <[email protected]> wrote: > >> > While compiling this on a 64-bit system, it seems that setting > >> > TARGET_ARCH > >> > is not sufficient. In particular: > >> > * gcc will freak out regarding assembly functions and "operand type > >> > mismatch" errors. > >> > * gcc won't find libffi (on Ubuntu), as it's in a special > >> > "i686-linux-gnu" directory inside "/usr/include". > >> > > >> > To get around this, I just hacked the makefile, changing: > >> > > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration > >> > > >> > ..to: > >> > ALLCFLAGS := -Wall -Werror-implicit-function-declaration -m32 > >> > -I/usr/include/i686-linux-gnu > >> > > >> > If you got this working on a 64-bit system some other way, let me know > >> > (I'm > >> > really bad at makefiles). > >> > > >> > -->Seth > >> > > >> > > >> > On Fri, May 10, 2013 at 5:53 PM, Ralph Versteegen <[email protected]> > >> > wrote: > >> >> > >> >> I did some work on the Android port today, and got to the point of > >> >> being able to compile everything, create an .apk, and install it. It > >> >> currently crashes almost instantly with only the following error > >> >> message (an earlier version at least managed to initialise everything > >> >> except the native code). > >> >> > >> >> D/dalvikvm( 9355): Trying to load lib > >> >> /data/app-lib/com.hamsterrepublic.ohrrpgce.game-1/libapplication.so > >> >> 0x41f5cdf0 > >> >> I/ActivityManager( 495): Process com.hamsterrepublic.ohrrpgce.game > >> >> (pid 9355) has died. > >> >> > >> >> Instructions are here: > >> >> http://rpg.hamsterrepublic.com/ohrrpgce/Compiling_for_Android > >> >> > >> >> I've automated all the drudgery. Now the hard work remains: debugging, > >> >> platform and device differences, Android-specific OHR modifications, > >> >> touch input, and lots of customisations to all the stuff in the SDL > >> >> port. For example I'm not very happy with the way that emulated > >> >> keyboard input works. we will want per-game settings without having to > >> >> recompile. > >> >> > >> >> However I'm taking a break for a while. I have too much else to do. > >> >> _______________________________________________ > >> >> Ohrrpgce mailing list > >> >> [email protected] > >> >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >> > > >> > > >> > > >> > _______________________________________________ > >> > Ohrrpgce mailing list > >> > [email protected] > >> > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >> > > >> _______________________________________________ > >> Ohrrpgce mailing list > >> [email protected] > >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > > > > > > > _______________________________________________ > > Ohrrpgce mailing list > > [email protected] > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
