Actually that is exactly what I was hoping DEFAULT would mean -- some kind of typical option for the particular platform (maybe even disabled on some!).
Richard On Jul 23, 2013, at 1:41 PM, Felix Bembrick <felix.bembr...@gmail.com> wrote: > I am not sure I like the name of the value DEFAULT. To me "default" > implies some kind of "typical" option for the particular platform which > could conceivably be very different on each platform. For example, on my > Windows super-computer with ultra fast GPU the "default" would logically be > something like 16x whereas on my iPhone I would expect the default to be > using only 2x. The comment for DEFAULT implies that it's really more of a > BALANCED or MODERATE setting that would have the same characteristics on > each platform. > > > On 24 July 2013 06:29, Chien Yang <chien.y...@oracle.com> wrote: > >> Hi all, >> >> We appreciate all the feedback you have contributed to this topic. >> After listening to the feedback and an internal discussion, we would like >> to propose a minor change to the API for supporting scene anti-aliasing. We >> intentionally choose not to expose the number of samples and techniques >> used in this release, but this doesn't preclude future addition when the >> time is right for more options. This change will be tracked by RT-31878 ( >> https://javafx-jira.kenai.**com/browse/RT-31878<https://javafx-jira.kenai.com/browse/RT-31878> >> ): >> >> Anti-aliasing API Change Proposal: >> >> Constructors remove: >> public Scene(Parent root, double width, double height, boolean >> depthBuffer, boolean antiAliasing) >> public SubScene(Parent root, double width, double height, boolean >> depthBuffer, boolean antiAliasing) >> >> Constructor add: >> public Scene(Parent root, double width, double height, boolean >> depthBuffer, SceneAntiAliasing antiAliasing) >> public SubScene(Parent root, double width, double height, boolean >> depthBuffer, SceneAntiAliasing antiAliasing) >> >> Note:The antiAliasing argument will be used if the underlying graphics >> driver has anti-aliasing support. >> >> Where SceneAntiAliasing is an enum with the following entries at the >> moment: >> >> public enum SceneAntiAliasing { >> DISABLED, // disables anti-aliasing >> DEFAULT, // enables anti-aliasing using a default system setting >> available that balances speed and quality >> FASTEST, // enables anti-aliasing using minimum system setting >> available that results in better frame rate >> NICEST // enables anti-aliasing using maximum system setting available >> that results in best visual quality >> } >> >> Thanks, >> - Chien >>