With Java 8 (JavaFX 8), you now have true 3D Nodes, with camera, texturing, etc... However it would still be very interesting to be able to control the low-level rendering of JavaFX, such as using LWJGL for example. This would allow to render JavaFx content in an external OpenGL context for example.
Hervé Sent from my iPad > On 6 avr. 2014, at 14:42, Exo Verse <tora...@gmail.com> wrote: > > Hello, I have been working with OpenGL and LWJGL for over 5 years now. I > want to switch over to using JavaFX 2, because of its GUI abilities and > still use LWJGL with it. But I can't seem to find a way to do this. I saw a > 2 hour video that described the features of JavaFX 2 and it even shown the > layout.. OpenGL was there at the bottom with D3D with Prism above both of > them in the hierarchy. I have searched the web and I can't find prism, I > can't find info on how to talk to opengl and I can't find any tutorials > anywhere. So I am posting here to see what I can find. I do NOT like JOGL. > I prefer LWJGL. So far, the only thing related to 3D with regards to JavaFX > is the very resource intensive Canvas3D, which I can't stand. Any ideas ? > Is it not implemented yet and its on its way ? I'm trying to find any info > I can about this. If there is nothing for LWJGL, then I can't use JavaFX. > > Thanks. > > Torak